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Posted: 05 Oct 2007, 06:28
by yosuhara
very fluid... nice. but i think that legs on the further side shouldn't be seen so much because of perspective....
Posted: 08 Oct 2007, 13:50
by AxlTrozz
After walking I'll try the second type of attack using this model
http://www.cyclopsx.com/Archives/EQOA/A ... ttack1.avi
Posted: 08 Oct 2007, 13:55
by Crush
The pose from the 3d model looks really good. Would be cool when you manage to pixel this.
Posted: 08 Oct 2007, 13:59
by AxlTrozz
Rotonen wrote:It already seems alive. You're on the right track in this process, I'd say.
The staticness of the head disturbs me in this one, you should explore into how it should move in the crawl cycle.
Up to now, what I found is what exactly what I'm doing, the head keep straight to where the centiped is going or trying to attack, but may be it should rotate a bit looking to that fixed point, not just to the front, I'll try something
Posted: 08 Oct 2007, 14:04
by AxlTrozz
yosuhara wrote:very fluid... nice. but i think that legs on the further side shouldn't be seen so much because of perspective....
Yes I have to work with the legs, but I lefting that to the end
Posted: 08 Oct 2007, 23:53
by AxlTrozz
Here a 14 frames walking sequence,
Still in progress
1. legs
2. all the body AA and shapes
3. stingers detail
4. a bit of rotation in the head
Posted: 09 Oct 2007, 00:24
by yosuhara
AxlTrozz wrote:
Still in progress
1. legs
2. all the body AA and shapes
3. stingers detail
4. a bit of rotation in the head
i'll leave AA as a final touch... it's not right to work out from white background, usually u should use some sort of desaturated color like grey. I assume bitan won't be roaming snowy wastelands?

Posted: 09 Oct 2007, 14:58
by Modanung
I see only one frame. Did you maybe not save it as an animation or maybe it plays just once?
Posted: 09 Oct 2007, 17:37
by Platyna
It plays just once. And it is very nice.
Regards.
Posted: 15 Oct 2007, 17:18
by telospanton
I really like it.

Posted: 30 Nov 2007, 23:25
by AxlTrozz
Same version but looped, 14 frames ( I need to finish this )

Posted: 15 Dec 2007, 04:08
by Holy
Not bad, not bad at all.

Re: Bitan
Posted: 08 Mar 2008, 00:17
by AxlTrozz
repainting Bitan v2 to look better

Re: Bitan
Posted: 08 Mar 2008, 22:41
by Dave
That's a significant improvement. Good job, Axl.
Re: Bitan
Posted: 09 Mar 2008, 04:33
by Len
Dave wrote:That's a significant improvement. Good job, Axl.
yes it is very much improved, also its nice to see a monsters thats somewhat different for a change. (I’m sick of seeing things in the game that I could just go into my backyard and see)
