[WIP] Bitan

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AxlTrozz
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[WIP] Bitan

Post by AxlTrozz » 24 Sep 2007, 19:54

Monster in development...

Well this is the first try of a simple movement, attack with stingers...I did a GIF image to show the movement, please let me know any suggestion and correction

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kr0n05
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Post by kr0n05 » 24 Sep 2007, 22:24

It looks great, but the center of the body shows no movement when it slings its tail, in real life doesn't a scorpions body thrust left or right depending on the direction the stinger was thrown?
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Post by Rotonen » 24 Sep 2007, 22:53

I'd let this creature to use it's full body for that torque on the sting. Possibly even when grabbing a hold of the victim with its teeth?
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Post by AxlTrozz » 25 Sep 2007, 19:41

I don't know what I'm doing

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Post by Cosmostrator » 26 Sep 2007, 06:23

When the scorpion is moving his tail section forward the rest of his body should probably shift back a little to counterbalance the movement. It may look cool too if his large pincher grabbed on, then he struck at you.
Just some suggestions-
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Post by Platyna » 26 Sep 2007, 09:00

I think it would be better if it moved its tail more snake way than a scorpion - we already have 3 kinds of scorpions.

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Post by Modanung » 26 Sep 2007, 09:18

Gee... those animated GIFs makes these PCs at work show how slow they are.
About the animation; it's a good start. But there are some things. First of all the tail doesn't reach beyond the creature's head. So he's more like dancing then hurting someone.
Secondly, I suppose you meant the tail to reach over the creatures body, with the current shading it looks more as if it reaches along side of it.
Finally, the shape and of the tail change quite a bit during the attack. Maybe the body should curl more and maybe the creature would only have his front two legs and his fangs/pincers/jaws on the ground.
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Post by Yuuki » 27 Sep 2007, 22:20

isn't it too flat? ^^,
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Post by AxlTrozz » 30 Sep 2007, 17:07

a new version, the difference is now he walk, trap and attack...

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edit: I revised a little how the centipeds walk and attack as a model.
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Post by Rotonen » 30 Sep 2007, 17:30

The walk cycle would convince me better if the body adopted to the walking.

I really like how the hind legs curl up upon stinging: it really looks like it's putting an effort into the attack. First sign of killing intent in our attack animations so far, AFAIK.

I hope you can bear all the negative feedback and are aware that you can always disagree with us and that will only lead into conversation about the disagreed topic. This applies universally for everyone: Conversation leads into ideas and ideas are required for improvement. Sometimes one needs to try out the bad options too to see why they're bad. Different levels of quality bring perspective into play and potentially justify our decisions about stylistical issues.

I raise my hat for your effort for perfection here. Animating stuff is really hard since the small details make the impression and the whole cannot be sloppily done either. I hope our current spur of pixellation activism would inspire more people into trying.
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Post by AxlTrozz » 30 Sep 2007, 19:20

Rotonen wrote:The walk cycle would convince me better if the body adopted to the walking.
I'll try to create a walking sequence with a less curved body
Rotonen wrote:I really like how the hind legs curl up upon stinging: it really looks like it's putting an effort into the attack. First sign of killing intent in our attack animations so far, AFAIK.
:)
Rotonen wrote:I hope you can bear all the negative feedback and are aware that you can always disagree with us and that will only lead into conversation about the disagreed topic. This applies universally for everyone: Conversation leads into ideas and ideas are required for improvement. Sometimes one needs to try out the bad options too to see why they're bad. Different levels of quality bring perspective into play and potentially justify our decisions about stylistical issues.
I'll try
Rotonen wrote:I raise my hat for your effort for perfection here. Animating stuff is really hard since the small details make the impression and the whole cannot be sloppily done either. I hope our current spur of pixellation activism would inspire more people into trying.
Thank you and I hope so too.
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Post by Modanung » 30 Sep 2007, 19:31

Apart from the body being very static the first segment of the legs doesn't move at all either. I think it would look better if the legs were lifted when moving forward. A bit like this:
Image
It would be great if the body would move in a snake-like motion. Swaying.
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Post by Pajarico » 01 Oct 2007, 15:40

I'll try to create a walking sequence with a less curved body
Yeah, try that. Do it before you start doing the animation of the legs and the tail. So far it's good, so keep up the good work!
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Post by AxlTrozz » 01 Oct 2007, 23:37

It's getting really hard but I'm excited about the outcome, I barely finished 4 frames, I think the complete walking sequence is going to take like 10 or more frames so it's going to take some time

Edit: Just 5 frames, not perfect but here you have an idea of what am I trying to do, ignore the legs, main actual focus is in the body

Edit2: Second version with 10 frames, still incomplete

Image

I think is going to take another 3 or 4 frames more.
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Post by Rotonen » 05 Oct 2007, 02:49

It already seems alive. You're on the right track in this process, I'd say.

The staticness of the head disturbs me in this one, you should explore into how it should move in the crawl cycle.
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