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Re: assAssin's weapon

Posted: 02 Dec 2009, 17:10
by WinneR3
I made first task. I made two parts. If you'll connect them, it will be like real rock.

Re: assAssin's weapon

Posted: 02 Dec 2009, 17:57
by Crush
A good start. Shading and perspective look OK.

But it still looks like plastic instead of a rough rock because it has no texture. An easy and efficient way to add texture is by sprinkling the one-colored areas with pixels of brighter or darker shades.

Re: assAssin's weapon

Posted: 02 Dec 2009, 18:52
by i
WinneR3 wrote:I made first task. I made two parts. If you'll connect them, it will be like real rock.
No, you didn't finish this task. You barely started. First of all use TRANSPARENCY channel, second put all in one file.

EDIT:

You may use as reference those rocks. Yours have to be much bigger then those little ones.
Image

Re: assAssin's weapon

Posted: 05 Dec 2009, 14:19
by WinneR3
I made another. It's not like plastic.

Re: assAssin's weapon

Posted: 05 Dec 2009, 15:07
by Crush
No, it's worse. Instead of following my advise you added nonsensical lines to it. This was completely unnecessary - the shape was already defined well by your shading.

Re: assAssin's weapon

Posted: 07 Dec 2009, 17:43
by WinneR3
Another stone without grass. I think it's really better then another 2.










In game:
Nikitich: 49 lvl
Dark_Mage: 71 lvl

Re: assAssin's weapon

Posted: 07 Dec 2009, 17:48
by Crush
Because you don't listen to me anyway I will refrain from commenting on your work from now on.

Re: assAssin's weapon

Posted: 07 Dec 2009, 17:50
by meway
you need texture and its not at a 45 degree angle. It looks nothing like the goal.

Re: assAssin's weapon

Posted: 07 Dec 2009, 18:05
by meway
even if he did add texture something looks wrong unless its just my crappy style of adding textures.

winner3 I ask that you remake something like this but use your previous rock.

Re: assAssin's weapon

Posted: 07 Dec 2009, 19:06
by AcnotAlpha
Regarding the original topic of this thread, I found a shuriken from another GPL game, Slash'Em. I added a bit of anti-aliasing and changed the background to transparent, but it still needs a bit more work. It's a little ragged around the edge.

Re: assAssin's weapon

Posted: 07 Dec 2009, 19:49
by meway
can you make the contrast higher.... on second thought if your interested in pixeling an original throwing star would be nice.

Re: assAssin's weapon

Posted: 07 Dec 2009, 20:32
by AcnotAlpha
I tried hand-pixeling a couple of times.The results were not even as good as WinneR3's. :( Maybe after I've had some more practice... As for the contrast, if you were meaning me, yes I can, I don't know when I'll get around to it.

Re: assAssin's weapon

Posted: 07 Dec 2009, 23:12
by i
God help us...

I draw this damn rock in 15 minutes. I simply took Len's rock, scale it to 200%, and redraw using existing palette. Grass is also borrowed from forest topic. Is it really so hard to use your imagination?
Damn Rock.png
Damn Rock.png (8.25 KiB) Viewed 2000 times

Re: assAssin's weapon

Posted: 08 Dec 2009, 00:11
by meway
not trying to do the work for him *_* lol

Re: assAssin's weapon

Posted: 08 Dec 2009, 00:15
by enchilado
I say, that's beautiful! It's just the kind of style I wouldn't mind for a branch of TMW I should make.