Re: TMW on ipod touch
Posted: 24 May 2010, 10:35
I messed around a bit porting TMW to Android(Well, really just Linux/ARM with a funny SDL..). My experience was that TMW just chewed way too much CPU, and would kill my battery in literally tens of minutes.
SDL just isn't all that efficient, especially the way TMW uses it. Completely disabling alpha blending helps a bit. I hope your PSP port turns out better - at least it has a bigger battery. Maybe you could get opengl working? I'm sure it's GPU is probably pretty power efficient..
SDL just isn't all that efficient, especially the way TMW uses it. Completely disabling alpha blending helps a bit. I hope your PSP port turns out better - at least it has a bigger battery. Maybe you could get opengl working? I'm sure it's GPU is probably pretty power efficient..