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Equipment Reorganization Attempt #2

Posted: 16 Feb 2010, 13:27
by Kage
After my last post, I realized the error of trying to give stats to equipment manually. In that it will never be balanced.

Instead I am going to try a different approach.

I am working on a formula (which is rather complex ATM) that can balance items.

I am writing a program that will be able to generate item stats by the class, slot, min. level, and bonus (to account for rareness and attainability).

Will post more details later.

Re: Equipment Reorganization Attempt #2

Posted: 16 Feb 2010, 13:31
by Bertram
Good idea Kage,

It will help a lot of people if you manage to implement something like this.

Best regards.

Re: Equipment Reorganization Attempt #2

Posted: 18 Feb 2010, 10:50
by Jumpy
perfect track to reach balance and make the game more fair regarding lvl time
and more interesting

Gratz

Best regards

Re: Equipment Reorganization Attempt #2

Posted: 25 Feb 2010, 17:05
by baseballboy
Can't wait :D

Re: Equipment Reorganization Attempt #2

Posted: 25 Feb 2010, 17:49
by Kage
The program I am working on to balance items can be found here: http://sites.google.com/site/kagejittai/equipment.zip

Re: Equipment Reorganization Attempt #2

Posted: 25 Feb 2010, 17:52
by Crush
You've programmed a C program for this? I would have just created a spreadsheet.

Re: Equipment Reorganization Attempt #2

Posted: 25 Feb 2010, 17:54
by Kage
Crush wrote:You've programmed a C program for this? I would have just created a spreadsheet.
C++...

And I hope that I will be able to make it be able to auto update ea's itemdb.txt file with item information eventually.

Re: Equipment Reorganization Attempt #2

Posted: 26 Feb 2010, 09:20
by Bertram
Hi Kage,

This tool could be useful for ManaServ's too if adapted.

Best regards.