Page 1 of 1
Equipment Reorganization Attempt #2
Posted: 16 Feb 2010, 13:27
by Kage
After my last post, I realized the error of trying to give stats to equipment manually. In that it will never be balanced.
Instead I am going to try a different approach.
I am working on a formula (which is rather complex ATM) that can balance items.
I am writing a program that will be able to generate item stats by the class, slot, min. level, and bonus (to account for rareness and attainability).
Will post more details later.
Re: Equipment Reorganization Attempt #2
Posted: 16 Feb 2010, 13:31
by Bertram
Good idea Kage,
It will help a lot of people if you manage to implement something like this.
Best regards.
Re: Equipment Reorganization Attempt #2
Posted: 18 Feb 2010, 10:50
by Jumpy
perfect track to reach balance and make the game more fair regarding lvl time
and more interesting
Gratz
Best regards
Re: Equipment Reorganization Attempt #2
Posted: 25 Feb 2010, 17:05
by baseballboy
Can't wait

Re: Equipment Reorganization Attempt #2
Posted: 25 Feb 2010, 17:49
by Kage
The program I am working on to balance items can be found here:
http://sites.google.com/site/kagejittai/equipment.zip
Re: Equipment Reorganization Attempt #2
Posted: 25 Feb 2010, 17:52
by Crush
You've programmed a C program for this? I would have just created a spreadsheet.
Re: Equipment Reorganization Attempt #2
Posted: 25 Feb 2010, 17:54
by Kage
Crush wrote:You've programmed a C program for this? I would have just created a spreadsheet.
C++...
And I hope that I will be able to make it be able to auto update ea's itemdb.txt file with item information eventually.
Re: Equipment Reorganization Attempt #2
Posted: 26 Feb 2010, 09:20
by Bertram
Hi Kage,
This tool could be useful for ManaServ's too if adapted.
Best regards.