Equipment Reorganization Attempt #2

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Kage
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Equipment Reorganization Attempt #2

Post by Kage » Tue Feb 16, 2010 2:27 pm

After my last post, I realized the error of trying to give stats to equipment manually. In that it will never be balanced.

Instead I am going to try a different approach.

I am working on a formula (which is rather complex ATM) that can balance items.

I am writing a program that will be able to generate item stats by the class, slot, min. level, and bonus (to account for rareness and attainability).

Will post more details later.
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Bertram
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Re: Equipment Reorganization Attempt #2

Post by Bertram » Tue Feb 16, 2010 2:31 pm

Good idea Kage,

It will help a lot of people if you manage to implement something like this.

Best regards.
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Jumpy
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Re: Equipment Reorganization Attempt #2

Post by Jumpy » Thu Feb 18, 2010 11:50 am

perfect track to reach balance and make the game more fair regarding lvl time
and more interesting

Gratz

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baseballboy
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Re: Equipment Reorganization Attempt #2

Post by baseballboy » Thu Feb 25, 2010 6:05 pm

Can't wait :D
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Kage
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Re: Equipment Reorganization Attempt #2

Post by Kage » Thu Feb 25, 2010 6:49 pm

The program I am working on to balance items can be found here: http://sites.google.com/site/kagejittai/equipment.zip
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Crush
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Re: Equipment Reorganization Attempt #2

Post by Crush » Thu Feb 25, 2010 6:52 pm

You've programmed a C program for this? I would have just created a spreadsheet.
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Kage
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Re: Equipment Reorganization Attempt #2

Post by Kage » Thu Feb 25, 2010 6:54 pm

Crush wrote:You've programmed a C program for this? I would have just created a spreadsheet.
C++...

And I hope that I will be able to make it be able to auto update ea's itemdb.txt file with item information eventually.
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Bertram
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Re: Equipment Reorganization Attempt #2

Post by Bertram » Fri Feb 26, 2010 10:20 am

Hi Kage,

This tool could be useful for ManaServ's too if adapted.

Best regards.
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