Equipment Reorganization Attempt #2

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Kage
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Equipment Reorganization Attempt #2

Post by Kage » 16 Feb 2010, 14:27

After my last post, I realized the error of trying to give stats to equipment manually. In that it will never be balanced.

Instead I am going to try a different approach.

I am working on a formula (which is rather complex ATM) that can balance items.

I am writing a program that will be able to generate item stats by the class, slot, min. level, and bonus (to account for rareness and attainability).

Will post more details later.
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Bertram
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Re: Equipment Reorganization Attempt #2

Post by Bertram » 16 Feb 2010, 14:31

Good idea Kage,

It will help a lot of people if you manage to implement something like this.

Best regards.
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Jumpy
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Re: Equipment Reorganization Attempt #2

Post by Jumpy » 18 Feb 2010, 11:50

perfect track to reach balance and make the game more fair regarding lvl time
and more interesting

Gratz

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and Have Fun Doing It : P

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baseballboy
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Re: Equipment Reorganization Attempt #2

Post by baseballboy » 25 Feb 2010, 18:05

Can't wait :D
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Kage
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Re: Equipment Reorganization Attempt #2

Post by Kage » 25 Feb 2010, 18:49

The program I am working on to balance items can be found here: http://sites.google.com/site/kagejittai/equipment.zip
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Crush
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Re: Equipment Reorganization Attempt #2

Post by Crush » 25 Feb 2010, 18:52

You've programmed a C program for this? I would have just created a spreadsheet.
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Kage
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Re: Equipment Reorganization Attempt #2

Post by Kage » 25 Feb 2010, 18:54

Crush wrote:You've programmed a C program for this? I would have just created a spreadsheet.
C++...

And I hope that I will be able to make it be able to auto update ea's itemdb.txt file with item information eventually.
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Bertram
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Re: Equipment Reorganization Attempt #2

Post by Bertram » 26 Feb 2010, 10:20

Hi Kage,

This tool could be useful for ManaServ's too if adapted.

Best regards.
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