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[WIP][DIS] Academy

Posted: 07 Oct 2010, 22:48
by Merlin
I'd like to start the thread off now on the Academy.

Basic place holder map in a rough draft. It's Basically a average block wall castle. Wrap around walkways. I'm avoiding 1 tile wide passages. Should have more then enough room for the buildings required and the main building should be big enough to be a decent academy.

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I should be able to keep down detailed work until I at least gives me the final version of the block walls, but it was requested that I post a little eye candy. I have some other things needed for tiles that I will be requesting in a different thread. Building plans include Blacksmith, Training Hall, Mess Hall, Admin/school Building with a Dungeon all as originally requested in the main CR1 world dev thread.

Outside of these gates I have plans for the grounds outlaying the main Academy.

Re: [WIP][DIS] Academy

Posted: 08 Oct 2010, 05:16
by i
IMO Optimal size for academy is about 200x200. It may vary from 190 to 210. If you need a decent plan and concept arts I may provide them.
I do like concept with Academy between mountain rocks, and of course river in front of it. Something like that:
Image

To achieve this concept I must provide diagonal walls. They should be placed in [Block Walls Add-ons].

Re: [WIP][DIS] Academy

Posted: 08 Oct 2010, 07:40
by Merlin
Some of the buildings I was going to put on the exterior of the walls.
Yes I think diagonal walls would help lots. I really don't want to get into mapping it yet till you've provided all the tiles.
If I went as big as you suggested I could fit everything inside and have a bit more room to work with.

Re: [WIP][DIS] Academy

Posted: 08 Oct 2010, 22:11
by Merlin
Tileset test of Axel's house set produced the following

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Re: [WIP][DIS] Academy

Posted: 14 Oct 2010, 21:15
by AxlTrozz
It seems like it has changed a bit from the initial design, may be we can re-work the tileset based on the original design,

Image

Re: [WIP][DIS] Academy

Posted: 16 Oct 2010, 13:48
by Merlin
Well the first set wasn't all that bad. Still a mix of different yet similar buildings isn't a bad thing.
Iru has stated that he was going to do a interior building set as well. I would like to variety to the tile sets so the more building types the better. As far as roofs go Ivan did an excellent job of providing a full feature roof set. A complete roof set of your design would actually look pretty good. Crush's woodland roof is a good example of all the tiles needed for the lower pitch roofs. I like the higher pitch version of that roof as well and wouldn't mind having a set at both pitches. I'm going to revise this map once I get a little bit more to go with. Post any progress you make and I can test the workability of the tiles. I would like to get as much possible out of our tile-sets and don't want to have work that limits the mapper(s).