[WIP][DIS] Academy

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MerlinX420
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[WIP][DIS] Academy

Post by MerlinX420 » 07 Oct 2010, 23:48

I'd like to start the thread off now on the Academy.

Basic place holder map in a rough draft. It's Basically a average block wall castle. Wrap around walkways. I'm avoiding 1 tile wide passages. Should have more then enough room for the buildings required and the main building should be big enough to be a decent academy.

Image
I should be able to keep down detailed work until I at least gives me the final version of the block walls, but it was requested that I post a little eye candy. I have some other things needed for tiles that I will be requesting in a different thread. Building plans include Blacksmith, Training Hall, Mess Hall, Admin/school Building with a Dungeon all as originally requested in the main CR1 world dev thread.

Outside of these gates I have plans for the grounds outlaying the main Academy.
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Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
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i
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Re: [WIP][DIS] Academy

Post by i » 08 Oct 2010, 06:16

IMO Optimal size for academy is about 200x200. It may vary from 190 to 210. If you need a decent plan and concept arts I may provide them.
I do like concept with Academy between mountain rocks, and of course river in front of it. Something like that:
Image

To achieve this concept I must provide diagonal walls. They should be placed in [Block Walls Add-ons].
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MerlinX420
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Re: [WIP][DIS] Academy

Post by MerlinX420 » 08 Oct 2010, 08:40

Some of the buildings I was going to put on the exterior of the walls.
Yes I think diagonal walls would help lots. I really don't want to get into mapping it yet till you've provided all the tiles.
If I went as big as you suggested I could fit everything inside and have a bit more room to work with.
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Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
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Re: [WIP][DIS] Academy

Post by MerlinX420 » 08 Oct 2010, 23:11

Tileset test of Axel's house set produced the following

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Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
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Re: [WIP][DIS] Academy

Post by AxlTrozz » 14 Oct 2010, 22:15

It seems like it has changed a bit from the initial design, may be we can re-work the tileset based on the original design,

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Re: [WIP][DIS] Academy

Post by MerlinX420 » 16 Oct 2010, 14:48

Well the first set wasn't all that bad. Still a mix of different yet similar buildings isn't a bad thing.
Iru has stated that he was going to do a interior building set as well. I would like to variety to the tile sets so the more building types the better. As far as roofs go Ivan did an excellent job of providing a full feature roof set. A complete roof set of your design would actually look pretty good. Crush's woodland roof is a good example of all the tiles needed for the lower pitch roofs. I like the higher pitch version of that roof as well and wouldn't mind having a set at both pitches. I'm going to revise this map once I get a little bit more to go with. Post any progress you make and I can test the workability of the tiles. I would like to get as much possible out of our tile-sets and don't want to have work that limits the mapper(s).
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
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