Revamp mob points
Posted: 19 Dec 2010, 08:07
I was having a conversation with Calmwind in irc about improving the mob point system and gearing it twoards newcommers. Maybe only mobs in the first areas would give out mob points. It was suggested that more options should be added
1. random items (like before)
2. trade certain # for specific newbie gear
3. trade for xp
So when players first start out playing tmw, they can use mob points to get useful beginner gear until they figure out how the game works and how to get money. When they are higher up, they can gamble a bit and get junk. When they are ready to leave the Tulimshar area, they can trade it all for xp.
Anyway ideas on how to improve it or criticisms of the proposed changes, are needed.
1. random items (like before)
2. trade certain # for specific newbie gear
3. trade for xp
So when players first start out playing tmw, they can use mob points to get useful beginner gear until they figure out how the game works and how to get money. When they are higher up, they can gamble a bit and get junk. When they are ready to leave the Tulimshar area, they can trade it all for xp.
Anyway ideas on how to improve it or criticisms of the proposed changes, are needed.