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when it will have?

Posted: 29 Jan 2006, 20:09
by kaosmaster
When it will have a new version with + monsters, itens and jobs different?

Posted: 29 Jan 2006, 20:53
by Modanung

Posted: 30 Jan 2006, 14:10
by Crush
When It's Finished ™

new contend in form of new maps, items and monsters is developed and added continuously. but the new character system will come when the new server software is finished. the new server software is in a very early development state. there won't be any big efforts to improve the actual game system until the new server system is ready, because the current server software is just a test enviroment for the client software and the game contend.

Posted: 31 Jan 2006, 08:46
by Rotonen
We could just randomly add stuff in a faster pace, but it would just leave us with a lot of junk. We should plan ahead carefully and build the world before pleasing the audience. (As we are.)

In my eyes we are still a pre-alpha tech demo, so take that into consideration before asking for stuff. Alternatively you could offer to help instead of demanding us to do it on our own.

great job

Posted: 02 Feb 2006, 00:35
by haggard
i think you guys are doing a great job. the game is wonderful and its a lot better than any free MMORPG that ive ever played. take your time, if i could help i would but frankly i have no experience in this field :D

Posted: 02 Feb 2006, 01:27
by Crush
i hadn't either when i started with the woodland tileset. but with the help of the team and the community i improved a lot.

Posted: 02 Feb 2006, 08:07
by Rotonen
And if you don't even try, you'll never have experience in "this field".. ;)

This is a community effort and probably most of you could help us more than you know. It's only a matter of initial courage and the ability to try again (and again and again and again...).

then ill try

Posted: 03 Feb 2006, 01:45
by haggard
im always up for trying anything new...if there is anything open for me to help with let me know.

Posted: 03 Feb 2006, 11:26
by Rotonen
Well there are numerous things:

Pixel art
Conceptual art
Sound effects
Music
Story/content development
Programming

Pick your poison (reading through the forums and the wiki might inspire you into trying to do something).

Posted: 03 Feb 2006, 13:00
by Crush
you forgot map design. we could need some more cave maps, for example. mapping is easy to learn and more maps would add a lot of value to the game.

Posted: 03 Feb 2006, 14:27
by haggard
Crush wrote:you forgot map design. we could need some more cave maps, for example. mapping is easy to learn and more maps would add a lot of value to the game.
that sounds fun, i am always lookin for new spots to explore. if it really is easy to learn i could take part in that

Posted: 03 Feb 2006, 15:54
by Crush
you can find the map design guidelines on the wiki:
http://wiki.themanaworld.org/index.php/Map_development

we are using tiled as a map editor. you can download it here:
http://tiled.rpgdx.net/
its a java application, so you need the latest java runtime enviroment for your system. when you haven't got it you can download it here:
http://www.java.com/en/download/manual.jsp

note that some maps are using the new feature of oversized tiles that is only supported by tiled with a little trick. to use oversized tilesets you have to edit the .tmx file with a text editor everytime you saved it and change the tile size of the tileset with the oversized tiles manually. i've head of some unofficial developer version that makes that unnecessary but i got no idea where to find it. Bjørn or biggeruniverse should know. they are developing tiled.

to test your maps just replace one of the maps in your tmw folder. just ignore the people who call you a hacker because you walk through walls all the time.

when you got any more questions just ask here or on irc.

Posted: 03 Feb 2006, 16:56
by Modanung
Crush wrote:to test your maps just replace one of the maps in your tmw folder. just ignore the people who call you a hacker because you walk through walls all the time.
Did you try this out or just make it up? As I don't think it should be possible to walk through walls, the server checking collision and all. Correct me if I'm wrong.

Posted: 03 Feb 2006, 19:05
by Crush
you are wrong. the collision handling is completely client sided at the moment.

Posted: 03 Feb 2006, 20:11
by ElvenProgrammer
Crush wrote:you are wrong. the collision handling is completely client sided at the moment.
Ok athena is weird, but at least supports collisions server side, doesn't matter if you see you're going through walls, the server shouldn't accept it.