when it will have?

A place for The Mana World players to discuss game-related topics outside the scope of development including guilds, player interactions, game meta and more.


kaosmaster
Peon
Peon
Posts: 1
Joined: 29 Jan 2006, 20:07
Location: Em algum lugar do sub-mundo.

when it will have?

Post by kaosmaster »

When it will have a new version with + monsters, itens and jobs different?
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

When It's Finished ™

new contend in form of new maps, items and monsters is developed and added continuously. but the new character system will come when the new server software is finished. the new server software is in a very early development state. there won't be any big efforts to improve the actual game system until the new server system is ready, because the current server software is just a test enviroment for the client software and the game contend.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Post by Rotonen »

We could just randomly add stuff in a faster pace, but it would just leave us with a lot of junk. We should plan ahead carefully and build the world before pleasing the audience. (As we are.)

In my eyes we are still a pre-alpha tech demo, so take that into consideration before asking for stuff. Alternatively you could offer to help instead of demanding us to do it on our own.
This message used to be meaningful.
User avatar
haggard
Novice
Novice
Posts: 190
Joined: 20 Jan 2006, 03:27
Location: Ohio

great job

Post by haggard »

i think you guys are doing a great job. the game is wonderful and its a lot better than any free MMORPG that ive ever played. take your time, if i could help i would but frankly i have no experience in this field :D
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

i hadn't either when i started with the woodland tileset. but with the help of the team and the community i improved a lot.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Post by Rotonen »

And if you don't even try, you'll never have experience in "this field".. ;)

This is a community effort and probably most of you could help us more than you know. It's only a matter of initial courage and the ability to try again (and again and again and again...).
This message used to be meaningful.
User avatar
haggard
Novice
Novice
Posts: 190
Joined: 20 Jan 2006, 03:27
Location: Ohio

then ill try

Post by haggard »

im always up for trying anything new...if there is anything open for me to help with let me know.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Post by Rotonen »

Well there are numerous things:

Pixel art
Conceptual art
Sound effects
Music
Story/content development
Programming

Pick your poison (reading through the forums and the wiki might inspire you into trying to do something).
This message used to be meaningful.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

you forgot map design. we could need some more cave maps, for example. mapping is easy to learn and more maps would add a lot of value to the game.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
haggard
Novice
Novice
Posts: 190
Joined: 20 Jan 2006, 03:27
Location: Ohio

Post by haggard »

Crush wrote:you forgot map design. we could need some more cave maps, for example. mapping is easy to learn and more maps would add a lot of value to the game.
that sounds fun, i am always lookin for new spots to explore. if it really is easy to learn i could take part in that
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

you can find the map design guidelines on the wiki:
http://wiki.themanaworld.org/index.php/Map_development

we are using tiled as a map editor. you can download it here:
http://tiled.rpgdx.net/
its a java application, so you need the latest java runtime enviroment for your system. when you haven't got it you can download it here:
http://www.java.com/en/download/manual.jsp

note that some maps are using the new feature of oversized tiles that is only supported by tiled with a little trick. to use oversized tilesets you have to edit the .tmx file with a text editor everytime you saved it and change the tile size of the tileset with the oversized tiles manually. i've head of some unofficial developer version that makes that unnecessary but i got no idea where to find it. Bjørn or biggeruniverse should know. they are developing tiled.

to test your maps just replace one of the maps in your tmw folder. just ignore the people who call you a hacker because you walk through walls all the time.

when you got any more questions just ask here or on irc.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

Crush wrote:to test your maps just replace one of the maps in your tmw folder. just ignore the people who call you a hacker because you walk through walls all the time.
Did you try this out or just make it up? As I don't think it should be possible to walk through walls, the server checking collision and all. Correct me if I'm wrong.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

you are wrong. the collision handling is completely client sided at the moment.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Post by ElvenProgrammer »

Crush wrote:you are wrong. the collision handling is completely client sided at the moment.
Ok athena is weird, but at least supports collisions server side, doesn't matter if you see you're going through walls, the server shouldn't accept it.
Post Reply