tmwAthena GM commands trimming
Posted: 18 May 2011, 01:24
I have already deleted a number of GM commands that I have been able to prove did not work correctly, or that were made useless or redundant by the way TMW does things.
However, a number of other commands seem useless to me, even if they work.
Corrections/clarifications on the new help texts and suggestions for a GM command to be renamed are also welcome.
Here is the most recent list of GM commands.
Some particular topics:
However, a number of other commands seem useless to me, even if they work.
Corrections/clarifications on the new help texts and suggestions for a GM command to be renamed are also welcome.
Here is the most recent list of GM commands.
Some particular topics:
- Should the @charfoo commands be merge into @foo, just with the last parameter optional?
- The fact that @str, @agi, etc all are implemented using atcommand_param() is slightly problematic. Can these be removed in favor of @allstats and/or @stpoint?
- Should some of { @who, @whogroup, @whomap, @whomapgroup} be merged?
- Is there anything worthwhile about @option or @effect ?
- @disguise (and @chardisguise ?) work, but are they needed?
- @party when there is /createparty (which requires the party skill, though)
- Should some of the @.*skill.* and @.*magic.* be merged?
- Are the @reload.* admin commands useful? I foresee quite a few potential problems if they are used.
- @killmonster / @killmonster2