[REQ] Wolf Monster

All development of pixel art and graphics
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WildX
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Re: [REQ] Wolf Monster

Post by WildX » 20 Aug 2011, 00:41

Need a feedback guys? :P
This is the most accurate and detailed monster in tmw so far. Very good job, I love it. :)
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Yoshimura
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Re: [REQ] Wolf Monster

Post by Yoshimura » 23 Aug 2011, 06:19

a good idea would be a wolf mask as well, or maybe even wolf boots or wolf claw, idk lol
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Re: [REQ] Wolf Monster

Post by pateame » 30 Aug 2011, 19:11

Here's another' version of current development as far as I can do it, I will be busy with real life stuff, so
I wont be able to polish more these graphics for a short time, any help is welcome meanwhile.

[+] Spritesheet 92x64:
here --> http://dl.dropbox.com/u/12510339/tmw/wolf.png
[+] mob_db.txt values tested: Speed=425, Adelay=770, Amotion=500, Dmotion=500.
wolf.xml
About dyeable features, colors from wolf pelt proposed by Len looks nice for me, But feel free to develop as be required by developers project

Code: Select all

<sprite>monsters/wolf.xml|#000000,7A7364,7A7364,A09B89,BFBEA6,F3EEDC,FFFFFE</sprite>
wolf-dyeable.png
Last edited by pateame on 20 Oct 2011, 23:48, edited 1 time in total.
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Re: [REQ] Wolf Monster

Post by pateame » 29 Sep 2011, 14:37

Trying to start again with Len's suggestion:
Len wrote:The animation is great, but I think we need a little more butt action to give the wolf a little more spring as he/she pushes forward.
Old animation
ImageImage
with more butt and back movement
Image Image
----------------
6 frames were changed on walking sideviews, and animation delays were reduced to '110ms' on GIMP. But all those changes will need to be adjusted on .XML and mob_db.txt values to get something 'similar' ingame.
I think i'm using a too slow configuration for a wolf, any suggestion about different .XML or mob_db.txt values is welcome. I will try to update it with new suggestions and current changes, but need to know where to start working again.
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Re: [REQ] Wolf Monster

Post by Lizandra » 29 Sep 2011, 14:48

This might sound a little stupid (or a lot)...but I don't very much like the idea of killing wolves :oops: Though I really like what you did =)
"Genetics is the main difference between you and a shrimp" by A.

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Re: [REQ] Wolf Monster

Post by yubabax116 » 29 Sep 2011, 16:08

The wolf looks great cant wait to see it in game. 8)
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Crush
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Re: [REQ] Wolf Monster

Post by Crush » 29 Sep 2011, 16:15

Lizandra wrote:This might sound a little stupid (or a lot)...but I don't very much like the idea of killing wolves :oops: Though I really like what you did =)
I agree with you fully. This does indeed sound pretty stupid.

This monster develops really great, pateame. Please continue.
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Re: [REQ] Wolf Monster

Post by enchilado » 29 Sep 2011, 23:12

The animation, while not perfect, is looking pretty nice now. The main thing I'd like to see fixed is the tail, which stays curving more or less upwards throughout the sequence. It'd be nice if it look furrier, too, like this:

Image

The shading is still somewhat absent and the texturing somewhat random, but it's not bad to look at so while it'd be nice to see those improved it's not an absolute necessity.
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Re: [REQ] Wolf Monster

Post by Reid » 30 Sep 2011, 07:34

Just a though but.. Do you think that this wolf is ok with other graphics in game? I mean, compare it to a mouboo ^^
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Re: [REQ] Wolf Monster

Post by pateame » 21 Oct 2011, 00:58

*BUMP*, ¡Sorry!
I should finish this long time ago but development is boring me enough as to focus on details, I'm a player too!.
It's quite sad to develop something just to kill it later ingame.. (Did anyone play TMW with zoom 300%?).
Anyway, Here's an update on side views with more pixels on tail and new walking frames:
[+] Screenshot preview: (ingame testing with dyeable pallete)
Image
Still WIP:
+ Tail redraw on front and back view.
+ Polish death frames, add more death frames (if possible)
+ Define mob_db.txt values and possible speed issues, but I prefer to keep current speed before crash animations again.
[+] Spritesheet 92x64:
Image
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Lizandra
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Re: [REQ] Wolf Monster

Post by Lizandra » 21 Oct 2011, 01:02

It looks amazing! :D
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Re: [REQ] Wolf Monster

Post by i » 21 Oct 2011, 09:24

Lizandra wrote:It looks amazing! :D
Indeed. Very fine piece of art.
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Re: [REQ] Wolf Monster

Post by meway » 21 Oct 2011, 09:48

I want to pet have for my. :s
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Re: [REQ] Wolf Monster

Post by salmondine » 21 Oct 2011, 10:21

pateame I love it, so much work!

there is a white pixel dancing around in the chest during howling that bugs me a little.
I'm not sure if it is just the gif or not, in other parts this effect makes the fur look more real imo.

This is amazing...if we could charm pets I would get one and kill gina's pinkies!
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Re: [REQ] Wolf Monster

Post by nelson6e65 » 27 Oct 2011, 21:25

OMG! This wolf look great! Nice job!
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