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TEST: even more code changes
Posted: 26 Jun 2013, 00:40
by o11c
To avoid stability problems, it is running on port 6904 of the test server. This should be the last of the humongous changes.
Please, do the stuff there, particularly whatever that repeatable crash doing illia was.
Re: TEST: even more code changes
Posted: 27 Jun 2013, 23:36
by o11c
Fixed several bugs.
Possibly fixed trade bug.
Resetting undefined values has caused the undefined script construct, "if (cond) call...;" to fail consistently instead of randomly; this needs to be fixed in server-data.
Re: TEST: even more code changes
Posted: 02 Jul 2013, 22:47
by o11c
I've enabled this on the main test server now.
Re: TEST: even more code changes
Posted: 02 Aug 2013, 00:56
by o11c
Updated some more code on the test server. Will pull in MadCamel's soon. After this, I won't make any changes to TMWA except bugfixes - it's time for stabilization. Actually, I should do the version thing too, but that's trivial. Oh, and i'll probably change the build system, but that doesn't count.
One of the test worlds isn't running because it needs to merge some data fixes.
my checklist for things that need to be tested is:
- parties
- all ladmin commands
- @commands
- npc events
- mobs and their skills
- non-mob skills
- itemdb