Pvp, PvE, RPG ou RvR ?
Posted: 08 Sep 2006, 16:20
I'm not in the team of TMW but i ask a question that i suppose important for the evolution of the game :
What PRIORITY type of mmorpg would you like to play in TMW ?
- a RPG game :
Many quests and collaboratives dungeons.
GM generate quest, actions and talk in NPC
Guilds are using for dungeons.
Story, events and GM action are the most important
Exemple : UltimaOnline
- a PVP game :
Players do quests for having big skills and have strong guild.
Internet is using for between guilds.
Dungeons are usings for competition between guilds too and for weapons.
Exemple : Lineage II
- a RvR game :
Players subscribe in a realms and attack other realms in Big PvP.
Map, with castle and town was create for attack, defend and invasion.
Players could conquer castles of other realms.
Exemple: Dark age of camelot
- a PVE game :
Players have hability for trading, build house or city, havings farms with plants and animals etc...
Environment evoluate by the action of the players.
We must create many jobs and different corporations.
Players can create quest for other players or events.
Exemple: StarWars Galaxy
That choice is very important for create many thing in the game :
- type of Skills,
- maps,
- interaction with the maps,
- guild's system,
- figthing and magical system,
- curve level system
It's very difficult to using all this type of game and combine them.
But we should choose one most important, and integrated other with less importance in the game (with a long time...)
What PRIORITY type of mmorpg would you like to play in TMW ?
- a RPG game :
Many quests and collaboratives dungeons.
GM generate quest, actions and talk in NPC
Guilds are using for dungeons.
Story, events and GM action are the most important
Exemple : UltimaOnline
- a PVP game :
Players do quests for having big skills and have strong guild.
Internet is using for between guilds.
Dungeons are usings for competition between guilds too and for weapons.
Exemple : Lineage II
- a RvR game :
Players subscribe in a realms and attack other realms in Big PvP.
Map, with castle and town was create for attack, defend and invasion.
Players could conquer castles of other realms.
Exemple: Dark age of camelot
- a PVE game :
Players have hability for trading, build house or city, havings farms with plants and animals etc...
Environment evoluate by the action of the players.
We must create many jobs and different corporations.
Players can create quest for other players or events.
Exemple: StarWars Galaxy
That choice is very important for create many thing in the game :
- type of Skills,
- maps,
- interaction with the maps,
- guild's system,
- figthing and magical system,
- curve level system
It's very difficult to using all this type of game and combine them.
But we should choose one most important, and integrated other with less importance in the game (with a long time...)