[FUSION] [DIS] TMW data merge & the economy
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Its current use is for the continued development of the server and game it has always served: TMW Classic.
Re: [DIS] TMW data merge & the economy
Re: [DIS] TMW data merge & the economy
Magic spells and skills are the same in our new engine, everything is "skill" (there are passive and active ones though).dragoon84 wrote:what you mean with that?? by the way what is RO skill??
RO skill is Ragnarok Online skill, our engine was initially an emulation of Ragnarok's server.
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Re: [DIS] TMW data merge & the economy
- nelson6e65
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Re: [DIS] TMW data merge & the economy
You can cry, or "watch to back", but End is imminent. You can go to the New World or die in the old one.
So... Maybe provide a way to save some "memories" (name, etc...) availables in the "New World". No items, no money, no level... A naked body only!
A kind of event of teleportation to a "New Dimension" (New World) to save as many of people possible with that "memories".
Why no level: I think the new world should be a new experience. Level is not the age of player, but the experience he/she gain. You can't have experience in the new world. Maybe some kind of "wisdom" (thanks to memories we kept).
Why No money, no items: We CAN'T take anything to death! (or through the "portal" (restriction?)). Maybe some "chances" to get new [VIP] things in the New World (thanks to the memories from the old world), or advantages to get new items or abilities (random or VIP) in the new world (permanent or temporally).
"When we die, we go to the same place: Soul Menhir" —nelson6e65
Edit: Well... Not anymore. u.u
nelson6e65:
Edward Elric:
Edward Elric (Hagane):
Re: [DIS] TMW data merge & the economy
Re: [DIS] TMW data merge & the economy
See third point herenelson6e65 wrote:What about an "End Of The World" event for TMW? (Apocalypse?)
Developer: Source of Mana, TMW Classic
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Re: [DIS] TMW data merge & the economy
Re: [DIS] TMW data merge & the economy
That's pretty much false information.dragoon84 wrote:Has i said if the legacy server is keep online the event for the end of the tmw will not occur.
Developer: Source of Mana, TMW Classic
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Re: [DIS] TMW data merge & the economy
- Chicka-Maria
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Re: [DIS] TMW data merge & the economy
HUGE "NO" from me.
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Re: [DIS] TMW data merge & the economy
The will of the many surpass the will of the few
Re: [DIS] TMW data merge & the economy
There were times in this game where all I did was grind everyday in the GY. Other times, I was the store guy or Coal Baron. I did nothing but trade constantly. Then the rares. Soooooooo many. There are so many in this game that I gave up the initial goal of obtaining 1 of everything. Thats just nuts, and that is what makes TMW so great. The economy of the players is not broken. It is the NPC's that cause the havoc. It takes too long to get these items only to have the NPC try to offer you 5K for a Jester mask or something ridiculous like that. Why sell to an NPC when you always get tons more from a player? There are ways to suck up the wealth too. It's been done in fact... charge 30KK for a crown or skull helm... worse yet, a 20KK for a baseball cap. These items have no great use, but are specialized and look cool mostly just because others do not have them. It's rares that give us personalities... and that is what role play is. I'd also love to see no such thing as unobtainable/no longer obtainable, but incredibly rare is ok. And let's not start handing out Dark Helms at GM events, not that you would anyway, but it's nice that some items must be obtained in a special manner... even if it is from a GM spawn. I'd like to play or help out regardless of what happens, but let's not take away the diversity of this game but add to it.
Oh right... Identities. I'd really like to be known as Ledmitz still.... more importantly than the rest.
Ledmitz = Ardits = KillerBee = Mystic = Mystical_Servant = Tipsy Skeleton = BoomBoom = Cloak
Re: [DIS] TMW data merge & the economy
Re: [DIS] TMW data merge & the economy
Please explain, unless you mean magic attack/defense... and that is nothing compared to the Wizard Hat bonuses, which is available to everyone.dragoon84 wrote:the skull helmet is good for mage since it gives magic status
I did not say the prices are too high. I explained why it is good that those items cost so much. I did say that the NPC doesn't give you enough GP for most items though.dragoon84 wrote:i agree with you in the prices, they are too high and some things don't worth the price that some NPCs/Players ask
Ledmitz = Ardits = KillerBee = Mystic = Mystical_Servant = Tipsy Skeleton = BoomBoom = Cloak
Re: [DIS] TMW data merge & the economy
1. the skull helmet give more magic bonus than the wizard hat, i have seen and i also have a wizard hat (not worth the money that i pay for it)
2. i total agree on that issue and i feel that many times