Starting this thread as a central place to collect ideas (from me or others(i try to mention them. If they do not want it PM me and i will delete it)) concerning the game that i want to remember. (As it is only brainstorm it is bad formulated and not fully thought through and full of typos etc.).
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#1: All players should be able to see other players vault name so that this alt and name confusion stops and they are identifiable for each other.
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#2: For people who want to do immersive role playing (role playing by role, not by rule) there can be a badge to indicate it, so other players know and can either join or avoid to interfere with them (on the other hand they should not annoy people who are not into it with excuses like "Oh, i did not offend you, it was my black mage character"). The badge might also automatically activate PVP for them.
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#3 Brewer as new job (or (imho less interesting) ML system (give ingredients to an NPC, and after a few days you can get your alcoholic drink)).
I imagine like 10 types of beer (from blond to black, some clear some with yeast), different fruit wines etc., all with mild effects. Stronger effects when stuff is distilled (requires higher level brewer).
On its own drinks (other than beer) have no effect, but when combined with other dishes they can make the buff stronger or last longer.
Beers are used in INNs (additional AFK area, "Micksha: lets stop listening to the professor, lets go to a bar! ... that makes so incredibly much sense"): The more people sit together around a table the higher is AFK Bonus, but only as long as there is enough beer on the table. (Beer on the table vanishes over time and needs to be refilled by any of the players at the table... the higher level the beer the bigger the EXP one gets for being AFK).
One could ask players and/or devs to write (very) short stories about adventures they had. In game passing NPCs sit down with the players from time to time and tell story from this collection.
"the more drunk you are the more you can immerse in the story and the more exp you get"
https://gitlab.com/evol/evol-all/-/issues/108
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#4 Players can buy or make different musical Instruments and can write own little pieces of music to play them (maybe even synchronized with other players with other instruments). (Could maybe be a copyright problem if they recreate existing music?)
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#5 riding penguins down sand dunes in tulim as method of transportation. (livio and xarxas)
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#6 The player can mark the quest he is currently working on as "active" and some NPCs might give random clues or help somehow when the player talks to them or passes them (inspired by Ejlol)
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#7 To get player know more about local game history there is a wandering theater group in every town that makes a play about local history. The player needs to collect enough information about local history to help them out with facts in a quest. (Mick, Ejlol and me)
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#8 Mage quest involve visiting the magic primary school "Pigteads". All other pupils are little kids already better in magic than the player and making fun of him ("wow, you must had to repeat classes very often o.O").
One quest involves helping the kids to teleport the teacher into a nearby monster filled cave as a prank. As punishment the player needs to type the sentence "I shall not teleport the teacher!" (literally) into the game (standing in front of a chalkboard) (Mick and me)
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#9 Players who want to be pacifistic (no killing at all) can still do all quests (even the ones that involve killing) if the quest monsters do not count into the statistics for killcount. (flowers/plants should also not count).
Not 100% happy with this, would prefer a way to do the quests without killing the quest-monster at all (maybe party members could do it for the player?)