[DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
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Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
I came to inform that starting on next update, we'll get a JackO and three Zombies on gy.
Regards.
Jesusalva (aka. Jesusaves)
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Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
If there's a problem getting to the crypt, I think a teleport in Asphodel Moor or at the entrance of the GY would be better than sacrificing the entire map to make it safer.
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Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
Few things like jacks/fallens/zombies look like step in right direction to me. On side note I suspect reapers can also get a bit more wide use in scary highlvl locations.
So far reaper only used on Swamp and it 1) costly to get here 2) takes sizable time 3) comes with really tricky requirements so in the end community ends up separated on one side, and on other ppl just afraid to take on reaper to avoid high cost of "death penalty". But on positive side... here you can see how to make "death penalty" the way it quite workable. In this particular case it just got a bit too high scaring players from taking on troublesome monster. But some rewards can offset it. Reaper just not exactly what I'd call rewarding in its drops, quite hard to kill, gives medium XP so ppl only readily take on it at events where death "penalty" is sizably less.
Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
Developer: Source of Mana, TMW Classic
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TMW Team member
Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
Nostalgia is a terrible reason, sure.ginosuper wrote: ↑11 Feb 2022, 06:21My reason for wanting the skulls back in the Hurnscald mines is the excitement it brought, not purely nostalgia. It also brings a way to interact with people more, making the game more fun.Hocus Pocus Fidibus wrote: ↑10 Feb 2022, 17:19 And nostalgia is one of the worst reasons to do anything.
How about one of the most basic principles of artistic design: emphasis & subordination. The skull stands out in the mine entry. It is emphasized. The slimes, snakes, scorpions etc. are subordinated. Having the skull in there threatening new players was exciting and objectively beautiful. Currently, the mine entry has nothing that stands out.
Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?
Although no one has seen the miners for quite a while, so buffing Tulimshar mines with all sorts of ore veins and drops would be possible. Wouldn't require much to make Mike say "miners have abandoned this mine since a skull appeared, everyone now mines in Tulimshar. Uh, you're welcome to try to mine if you want, but you might as well be killed XD Words of a jak!"
Maybe even add a silver vein on Tulimshar Mines as an alternative to red slime farming. Moubootaur Legends and rEvolt have those already, anyway. (For the record, silver sells from 1/10 to 1/100 the price of gold last I checked ore prices. And yes, I did check the ore prices in Brazil market.)
Well, things to add to the bottom of my not small TODO list I guess XD
Might as well do it once I'm sure TMW Evolved is on-par with TMW Legacy. Remember we have moved our git repositories to https://git.themanaworld.org/ and https://cgit.themanaworld.org/ ─ The github page is now read-only so your existing forks still work
Jesusalva (aka. Jesusaves)
Donate to the project! ─ (Note: If you want to support me instead, Buy me a coffee!)
Former system administrator, project lead and developer.
Do not contact me regarding The Mana World inquiries.