Authoritative; yet somehow experimental.
Green line is the old formula, red line is the new one.
Purple line is for comparing with Moubootaur Legends.
Y axis is the real attack speed which will be applied, while X axis is the theoretical one.
Please be my guinea pigs and report how does the new Attack Speed rules fare out in production. While the formula I applied is much superior to the one I used in Moubootaur Legends (see purple line), I, you, everyone else is invited to write down their feedback regarding these changes (specially mages). If changes are deemed necessary, they'll be applied before Christmas event.
Who is NOT affected?
Players which attack speed is less than 300ms, such as newbs.
Players who have a full dedicated attack speed build, speed focus maxed out, and are using the best pots to top that.
Who is affected?
All mages are affected, and I really wanna feedback on this, as this is the most drastic change.
Players of any class whose attack speed is currently less than 300ms.
What am I really doing?
This reduces the flexibility on builds at maximum attack speed, meaning that if you are a specialist in attacking blazing fast, you cannot specialize in anything else. Currently, you have enough flexibility to attack blazing fast AND powerfully. This essentially forces you to calculate your trade-off carefully, and due to the flattening effects, reduces the disparity between high level players.
This has a tendency to lower the DPS for most high level players (even for critical-based builds), you may want to try some different builds on test server and redistribute your status points in a more effective manner.
However, adding ASPD calculations to magic is just a fun experiment which I was advised to do. This is what worries me the most: It received zero testing and will either make mages utterly OP machine guns which demolish literally anything, or be actually reasonable idea with just minor tweaks.
In any case, PvP is now stupidly broken (it was already broken, but right now a mage can use a dark concentration potion and become a machine gun), so I'll temporarily boost asorm. It's more powerful and lasts longer but I still do not advise PvP until it is balanced properly. Feedback will determine the next course of action regarding this.
PLEASE GIVE ME FEEDBACK.
Changes will be applied today at 04:00 UTC on live and test server because if I don't apply on both at same time, there's a risk of Segmentation Faults and data loss. Sorry!