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Snake Sprite Change

Posted: 24 Dec 2006, 00:48
by Pauan
I worked on modifying the snake sprite: bright green doesn't look so great in the desert. :wink: The modifications I added include a recoloration, fixing of erroneous pixels, and also added a different texture underneath the snake while also removing the drop-shadow so as to stay within the Guidelines.

Old snake-set:
Image

(In desert environment:)
Image

New snake-set:
Image

(In desert environment:)
Image

Posted: 24 Dec 2006, 00:57
by Bjørn
I think we should go for the brown one for the desert, since indeed that makes more sense camouflage-wise. I also like the change of texture on the snake's bottom. We can keep the green snake for more foresty areas, though.

Do the guidelines really state that shadow should not be part of the sprite? I think the best would be that you make a soft shadow in a separate layer, and save it as .xcf. We should then keep track of the .xcf files in Subversion separately from the exported .png version. Of course the generation of the soft shadow will need to be done consistently eventually.

Posted: 24 Dec 2006, 01:20
by LEG0LAS
I did not vote, cus I liked both.
As Bjørn said, we could use the new one for desert maps and the old one for forest maps. (or any other map that It could look ok)

New Snake.

Posted: 24 Dec 2006, 01:22
by Amethyst
The new snake looks much more suited for the desert. The old snake looks way to forest-like.

Posted: 24 Dec 2006, 01:23
by Pauan
Bjørn wrote:I think we should go for the brown one for the desert, since indeed that makes more sense camouflage-wise. I also like the change of texture on the snake's bottom. We can keep the green snake for more foresty areas, though.

Do the guidelines really state that shadow should not be part of the sprite? I think the best would be that you make a soft shadow in a separate layer, and save it as .xcf. We should then keep track of the .xcf files in Subversion separately from the exported .png version. Of course the generation of the soft shadow will need to be done consistently eventually.
The guidelines state no drop-shadows on monsters except for flying creatures. And there is already a standard for shadows: On buildings and other large objects, 30% drop-shadow facing north-east, with the edges being 15% opacity. Pure black. However, I agree the 30% opacity drop-shadow looked WAY better than leaving it out. I already have the drop-shadow as a separate layer in the .xcf file. I can't do many things right, but one thing I can do is prepare for the unexpected. :P

Here it is with the drop-shadow:

Image

(Working on the highlights and belly-texture)

Posted: 24 Dec 2006, 01:24
by Pauan
LEG0LAS wrote:I did not vote, cus I liked both.
As Bjørn said, we could use the new one for desert maps and the old one for forest maps. (or any other map that It could look ok)
The voting is merely for which sprite will assume the role of the monster snake. Naturally we would keep the old sprite even if it got replaced, just in case. :wink:

Posted: 24 Dec 2006, 01:27
by LEG0LAS
Pauan wrote:The voting is merely for which sprite will assume the role of the monster snake. Naturally we would keep the old sprite even if it got replaced, just in case. :wink:
ok, so my vote is for the new one :wink:

Posted: 24 Dec 2006, 05:10
by gustavson
I vote for the new because i think it combines better with the desert environment.
Or, maybe, you can create a new creature with the brown snake-set and conserve the old, something like with the brown, white and red scorpions.

Posted: 24 Dec 2006, 05:44
by Crush
At the moment it seem as if the new snakes will be used as a new graphic for the current snakes while the old snake graphic will be reintroduced as a new monster. Presumably in the woodland.

Posted: 24 Dec 2006, 11:51
by D2ARCHER
put snakes at woodland, this will be the apocalypse ^.^

Posted: 24 Dec 2006, 11:55
by Crush
The same graphics doesn't mean the same stats.

Posted: 24 Dec 2006, 11:57
by D2ARCHER
Crush wrote:The same graphics doesn't mean the same stats.
i totally agree with u crush, i think that nedd to be the Desert Snake more powerfully...

wahen

Posted: 24 Dec 2006, 12:27
by Manaboy
when you make with crismis the things

snake

Posted: 24 Dec 2006, 12:38
by Manaboy
like many the new queues go off :?:

Posted: 24 Dec 2006, 12:48
by Matt
queues! Babelfish rules :D