I worked on modifying the snake sprite: bright green doesn't look so great in the desert. The modifications I added include a recoloration, fixing of erroneous pixels, and also added a different texture underneath the snake while also removing the drop-shadow so as to stay within the Guidelines.
Old snake-set:
(In desert environment:)
New snake-set:
(In desert environment:)
Last edited by Pauan on 24 Dec 2006, 02:31, edited 1 time in total.
I think we should go for the brown one for the desert, since indeed that makes more sense camouflage-wise. I also like the change of texture on the snake's bottom. We can keep the green snake for more foresty areas, though.
Do the guidelines really state that shadow should not be part of the sprite? I think the best would be that you make a soft shadow in a separate layer, and save it as .xcf. We should then keep track of the .xcf files in Subversion separately from the exported .png version. Of course the generation of the soft shadow will need to be done consistently eventually.
I did not vote, cus I liked both.
As Bjørn said, we could use the new one for desert maps and the old one for forest maps. (or any other map that It could look ok)
Bjørn wrote:I think we should go for the brown one for the desert, since indeed that makes more sense camouflage-wise. I also like the change of texture on the snake's bottom. We can keep the green snake for more foresty areas, though.
Do the guidelines really state that shadow should not be part of the sprite? I think the best would be that you make a soft shadow in a separate layer, and save it as .xcf. We should then keep track of the .xcf files in Subversion separately from the exported .png version. Of course the generation of the soft shadow will need to be done consistently eventually.
The guidelines state no drop-shadows on monsters except for flying creatures. And there is already a standard for shadows: On buildings and other large objects, 30% drop-shadow facing north-east, with the edges being 15% opacity. Pure black. However, I agree the 30% opacity drop-shadow looked WAY better than leaving it out. I already have the drop-shadow as a separate layer in the .xcf file. I can't do many things right, but one thing I can do is prepare for the unexpected.
LEG0LAS wrote:I did not vote, cus I liked both.
As Bjørn said, we could use the new one for desert maps and the old one for forest maps. (or any other map that It could look ok)
The voting is merely for which sprite will assume the role of the monster snake. Naturally we would keep the old sprite even if it got replaced, just in case.
Pauan wrote:The voting is merely for which sprite will assume the role of the monster snake. Naturally we would keep the old sprite even if it got replaced, just in case.
I vote for the new because i think it combines better with the desert environment.
Or, maybe, you can create a new creature with the brown snake-set and conserve the old, something like with the brown, white and red scorpions.
At the moment it seem as if the new snakes will be used as a new graphic for the current snakes while the old snake graphic will be reintroduced as a new monster. Presumably in the woodland.
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Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.