TMWServ Development Report March 2007
Posted: 31 Mar 2007, 02:02
To make the development of the new server more transparent to the community I will from now on post monthly reports about the progress of the new client/server combination.
So this is what we got done in march:
Avaniel took care of a lot of inter-server communication stuff like communicating the character attributes between gameserver and database server and transfering characters between different gameservers. He also improved the compatiblity with macintosh systems a lot.
In the meantime Trapdoor created a functional chat channel system. It is now possible to create, enter and leave global chat channels to talk with other players anywhere in the game world. Currently he is working at the guild system so that you will be able to make your inofficial guilds official as soon as the new server goes online.
I finally implemented basic attacking and damage calculation. Monsters and players can now be hit, damaged and killed. I also created the basic infrastructure for attribute handling and communication of attributes between gameserver and client.
Wrapping it all up I would say that this was a very productive month for TMWServ. We got a lot of crucial things done. I hope that we can keep the good teamwork up.
So this is what we got done in march:
Avaniel took care of a lot of inter-server communication stuff like communicating the character attributes between gameserver and database server and transfering characters between different gameservers. He also improved the compatiblity with macintosh systems a lot.
In the meantime Trapdoor created a functional chat channel system. It is now possible to create, enter and leave global chat channels to talk with other players anywhere in the game world. Currently he is working at the guild system so that you will be able to make your inofficial guilds official as soon as the new server goes online.
I finally implemented basic attacking and damage calculation. Monsters and players can now be hit, damaged and killed. I also created the basic infrastructure for attribute handling and communication of attributes between gameserver and client.
Wrapping it all up I would say that this was a very productive month for TMWServ. We got a lot of crucial things done. I hope that we can keep the good teamwork up.