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Posted: 19 Jan 2008, 21:46
by Falcata
The one on the left seems pretty good, and is probably more in line with the wall mushrooms you already made.

Posted: 19 Jan 2008, 23:26
by Platyna
Falcata wrote:
Platyna wrote:Great work, we could make some underground forrests with these mushrooms.

Regards.
That's the plan.
Good. ;)

Regards.

Posted: 21 Jan 2008, 15:41
by AxlTrozz
Im trying to create a concept for an over layer with stalagmites

Image

Posted: 21 Jan 2008, 17:55
by Falcata
I think you mean "stalactites". Although, I'm not sure how that would work out. I mean, they hang from the ceiling, which is something you don't normally see in tile-based games.

Posted: 21 Jan 2008, 19:00
by Len
Falcata wrote:I think you mean "stalactites". Although, I'm not sure how that would work out. I mean, they hang from the ceiling, which is something you don't normally see in tile-based games.
I believe AxlTrozz wants to do a Parallax scrolling overlay effect, much like the canopy layer in the forest set that Saphy and I are trying to create. I think its going to work fine just as long as they are spread out and not overly used (try and keep their size down to about 2x3 or 1x2.

Posted: 21 Jan 2008, 19:02
by Pajarico
here is a suggestion: the walls should be different from the desert caves, because:
a) This dirt is so much more wet.
b) And above the dirt and the cave there are trees standings, and what do trees have? Roots!! Roots should be falling from the walls (and maybe the ceiling, don't know how that would like, though).
http://www.mala.bc.ca/~earles/geol390/p ... ving03.jpg

Posted: 21 Jan 2008, 19:07
by Len
Pajarico wrote:here is a suggestion: the walls should be different from the desert caves, because:
a) This dirt is so much more wet.
b) And aboce the dirt and the cave there are trees standings, and what do trees have? Roots!! Roots should be falling from the walls (and maybe the ceiling, don't know how that would like, though).
http://www.mala.bc.ca/~earles/geol390/p ... ving03.jpg

I'm not sure of the ceiling, but I think having some roots creep down along the walls would look great . .

Posted: 21 Jan 2008, 20:36
by Falcata
I think I get it now. But how do you setup parallax scrolling? Can it be done from Tiled, or do I need to setup an xml file of some kind?

Also, how would I configure the particle engine to cause some of the mushrooms to puff out spores at random intervals? And how would I go about posting the map file to the forums?

Posted: 21 Jan 2008, 20:39
by Jaxad0127
You can read about the ins and outs of mapping here: http://wiki.themanaworld.org/index.php/Mapping_Tutorial. By the way, map files are in XML :).

Posted: 21 Jan 2008, 20:46
by Falcata
Should have thought to use the "Save as Image" feature.

Image Image Image

NOTE: The map still isn't complete yet. I have to fill in the south/south-west areas, and do some more polishing to the map.

EDIT: I added two more screenshots from Tiled. Each of them are zoomed in a bit more.

Posted: 21 Jan 2008, 22:05
by 5t3v3
LOl, it's like a Mush-festival, and all the Shrooms are invited.
No seriously, getting back on topic, I like each shroom individual, but they don't seem to fit toghether well due to different color palettes and sizes.

Posted: 22 Jan 2008, 17:11
by AxlTrozz
5t3v3 wrote:LOl, it's like a Mush-festival, and all the Shrooms are invited.
No seriously, getting back on topic, I like each shroom individual, but they don't seem to fit toghether well due to different color palettes and sizes.
I agree with 5t3v3 we need to uniform palettes, light, may be sizes, and I was thinking in redo the whole cave, walls, floors and new things like parallax scrolling, so I'll focus my effort on that and then we can start trying to put the things together, I'm seriously thinking about the color of the cave, I'll try to do something more humid may be a green-black or green-red-black, in short we still have a long way to go

Posted: 22 Jan 2008, 19:12
by AxlTrozz
this is my first try with the new cave's colors

Image

note: I'll work more tomorrow and the day after (my days off)

Posted: 22 Jan 2008, 23:31
by Falcata
My work on mapping the mushroom forest is going to be put on hold for a day or so. I'm switching from linux distributions, from Fedora to Arch Linux. Has anyone run TMW on Arch Linux? How well does it do, compared to other distributions?

Posted: 22 Jan 2008, 23:49
by Jaxad0127
Falcata wrote:My work on mapping the mushroom forest is going to be put on hold for a day or so. I'm switching from linux distributions, from Fedora to Arch Linux. Has anyone run TMW on Arch Linux? How well does it do, compared to other distributions?
I haven't had any problems with 0.0.24 under Arch.

The spore-shooting mushrooms would be good enemies (stationary and auto attacking).