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[WIP] Port City
Posted: 22 Aug 2008, 15:37
by AxlTrozz
just concepts of a waterfront city, then I'll do the outlines
I wanted add something unique to this concept, the building itself imitates the elephant anatomy
Re: port city
Posted: 22 Aug 2008, 15:49
by Matt
I think my tft sucks cause I can't see anything Oo
Re: port city
Posted: 22 Aug 2008, 15:51
by EJlol
Re: port city
Posted: 22 Aug 2008, 16:16
by AxlTrozz
Thank you EJlol
WIP
Re: port city
Posted: 22 Aug 2008, 16:38
by Ces
Oh! I am reminded about some of the (denser) river markets/bazaars I’ve seen in India. Lots and lots of smells, sounds, colours and activity. It must be the elephant...
Anyway, I think it is a nice concept! And perhaps the ghats¹ of India might suit this image.
¹
http://en.wikipedia.org/wiki/Ghats
Re: port city
Posted: 22 Aug 2008, 17:46
by Jaxad0127
I thought we were going for more of a slum for port town.
Re: port city
Posted: 22 Aug 2008, 18:46
by Crush
My intention was to use the new tileset by Irukard for the port town.
But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
Re: port city
Posted: 23 Aug 2008, 03:20
by AxlTrozz
Crush wrote:My intention was to use the new tileset by Irukard for the port town.
But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
Absolutely, I completely agree with you, and Irukard's tileset is perfect for the port, I'm just trying to create some concepts may be for a different location, or may be not even a port at the end, but something useful for the game
Re: port city
Posted: 23 Aug 2008, 03:25
by Jaxad0127
AxlTrozz wrote:Crush wrote:My intention was to use the new tileset by Irukard for the port town.
But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
Absolutely, I completely agree with you, and Irukard's tileset is perfect for the port, I'm just trying to create some concepts may be for a different location, or may be not even a port at the end, but something useful for the game
New Tulimshar? The water tiles could be used for it's water front.
Re: port city
Posted: 23 Aug 2008, 03:39
by Saphy
Why is there a big elephant at the back?
Re: port city
Posted: 23 Aug 2008, 05:01
by Spit23
AxlTrozz wrote:Crush wrote:My intention was to use the new tileset by Irukard for the port town.
But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
Absolutely, I completely agree with you, and Irukard's tileset is perfect for the port, I'm just trying to create some concepts may be for a different location, or may be not even a port at the end, but something useful for the game
What about a city like Venice? Of course with your personal style but with lots of water and bridges.
For inspiration:
http://www.alexemde.de/fotolog/venedig/ ... edig11.jpg
Saphy wrote:Why is there a big elephant at the back?
Why not? A modern architect had a similar idea:
http://www.buetrido.de/pics/Ruhrgebeat/ ... k-Hamm.jpg
Re: port city
Posted: 23 Aug 2008, 09:15
by EJlol
I do like the idea having a animal / monster at the end. But why not using a monster that really "excist" in TMW instead of a elephant? Maybe a mouboo or something?
Re: port city
Posted: 23 Aug 2008, 12:13
by i
I'm working now on adding some characteristic port town tiles.
- boat.png (41.23 KiB) Viewed 9571 times
I'm not sure how do we plan place really huge objects on map. Like tiles? Or maybe we should place them like sprites?
EDIT: Sprites could be better, since we could move it like NPC's.
Re: port city
Posted: 23 Aug 2008, 13:25
by Crush
Using such huge sprites which move around could in fact work on TMWServ. But turning will be a problem and it would be a bad idea when characters are supposed to walk on them.
I'd rather prefer to create ships from tiles.
Re: port city
Posted: 23 Aug 2008, 13:36
by EJlol
I think tiles gives more options. If the tiles are designed really well, you can make different ships from them. (ship with / without a sail, etc). Nice ship btw.