[WIP] Port City

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AxlTrozz
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[WIP] Port City

Post by AxlTrozz » Fri Aug 22, 2008 4:37 pm

just concepts of a waterfront city, then I'll do the outlines
I wanted add something unique to this concept, the building itself imitates the elephant anatomy
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Last edited by AxlTrozz on Sat Oct 10, 2009 8:01 pm, edited 1 time in total.
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Re: port city

Post by Matt » Fri Aug 22, 2008 4:49 pm

I think my tft sucks cause I can't see anything Oo
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EJlol
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Re: port city

Post by EJlol » Fri Aug 22, 2008 4:51 pm

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AxlTrozz
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Re: port city

Post by AxlTrozz » Fri Aug 22, 2008 5:16 pm

Thank you EJlol :)

WIP
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portcityelephant021.png
portcityelephant021.png (196.17 KiB) Viewed 4511 times
Last edited by AxlTrozz on Thu Oct 08, 2009 3:32 pm, edited 1 time in total.
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Ces
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Re: port city

Post by Ces » Fri Aug 22, 2008 5:38 pm

Oh! I am reminded about some of the (denser) river markets/bazaars I’ve seen in India. Lots and lots of smells, sounds, colours and activity. It must be the elephant... :lol: Anyway, I think it is a nice concept! And perhaps the ghats¹ of India might suit this image.

¹ http://en.wikipedia.org/wiki/Ghats
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Re: port city

Post by Jaxad0127 » Fri Aug 22, 2008 6:46 pm

I thought we were going for more of a slum for port town.
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Crush
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Re: port city

Post by Crush » Fri Aug 22, 2008 7:46 pm

My intention was to use the new tileset by Irukard for the port town.

But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
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Re: port city

Post by AxlTrozz » Sat Aug 23, 2008 4:20 am

Crush wrote:My intention was to use the new tileset by Irukard for the port town.

But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
Absolutely, I completely agree with you, and Irukard's tileset is perfect for the port, I'm just trying to create some concepts may be for a different location, or may be not even a port at the end, but something useful for the game :)
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Re: port city

Post by Jaxad0127 » Sat Aug 23, 2008 4:25 am

AxlTrozz wrote:
Crush wrote:My intention was to use the new tileset by Irukard for the port town.

But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
Absolutely, I completely agree with you, and Irukard's tileset is perfect for the port, I'm just trying to create some concepts may be for a different location, or may be not even a port at the end, but something useful for the game :)
New Tulimshar? The water tiles could be used for it's water front.
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Re: port city

Post by Saphy » Sat Aug 23, 2008 4:39 am

Why is there a big elephant at the back?
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Re: port city

Post by Spit23 » Sat Aug 23, 2008 6:01 am

AxlTrozz wrote:
Crush wrote:My intention was to use the new tileset by Irukard for the port town.

But do not let this stop you from keeping up the work at this tileset. I am sure we can use it for something different.
Absolutely, I completely agree with you, and Irukard's tileset is perfect for the port, I'm just trying to create some concepts may be for a different location, or may be not even a port at the end, but something useful for the game :)
What about a city like Venice? Of course with your personal style but with lots of water and bridges.

For inspiration:
http://www.alexemde.de/fotolog/venedig/ ... edig11.jpg
Saphy wrote:Why is there a big elephant at the back?
Why not? A modern architect had a similar idea:
http://www.buetrido.de/pics/Ruhrgebeat/ ... k-Hamm.jpg
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Re: port city

Post by EJlol » Sat Aug 23, 2008 10:15 am

I do like the idea having a animal / monster at the end. But why not using a monster that really "excist" in TMW instead of a elephant? Maybe a mouboo or something?
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Re: port city

Post by i » Sat Aug 23, 2008 1:13 pm

I'm working now on adding some characteristic port town tiles.
boat.png
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I'm not sure how do we plan place really huge objects on map. Like tiles? Or maybe we should place them like sprites?

EDIT: Sprites could be better, since we could move it like NPC's.
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Crush
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Re: port city

Post by Crush » Sat Aug 23, 2008 2:25 pm

Using such huge sprites which move around could in fact work on TMWServ. But turning will be a problem and it would be a bad idea when characters are supposed to walk on them.

I'd rather prefer to create ships from tiles.
Last edited by Crush on Sat Aug 23, 2008 2:37 pm, edited 1 time in total.
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Re: port city

Post by EJlol » Sat Aug 23, 2008 2:36 pm

I think tiles gives more options. If the tiles are designed really well, you can make different ships from them. (ship with / without a sail, etc). Nice ship btw.
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