it's so unrealistic..i'd change olnly the breath or the eyes..Ali-G wrote:For fun and to give ideas: fire, poison, ice/water).Also, the eyes of the skull (the mob or/and the item) can be changed colors (
Don't forget: http://forums.themanaworld.org/viewtopi ... ull#p99320 -> a ice skull (item) could be made too.
Napalm.
a new skull
Re: a new skull
Developer: Source of Mana, TMW Classic
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Re: a new skull
I agree that was just for fun. Indeed I thought of breath. Eyes maybe but that will be harder.
http://gitorious.org/the-alternate-worl ... relord.png
http://gitorious.org/the-alternate-worl ... relord.png
Re: a new skull
Freakin awesome!!! You even optimized the frame sizes so there was no wasted empty space in the sprite sheet! One minor thing though, I think there was some horizontal movement on the original (swaying back and forth a bit). Do you think it looks better without xOffset or when the skull is weaving around like a drunken cab driver in traffic?
I can't wait to see the optimized skull in game, with its attack and shadow layered on.
Re: a new skull
colors can be changed.:WildX:. wrote:it's so unrealistic..i'd change olnly the breath or the eyes..Ali-G wrote:For fun and to give ideas: fire, poison, ice/water).Also, the eyes of the skull (the mob or/and the item) can be changed colors (
Don't forget: http://forums.themanaworld.org/viewtopi ... ull#p99320 -> a ice skull (item) could be made too.
Napalm.
better ?
I don't know but It work well already (IMO).Do you think it looks better without xOffset or when the skull is weaving around like a drunken cab driver in traffic?
Lien ...
Re: a new skull
Now it looks great lien
What about fire, ice and earth damage? Only poison skulls gives damage...
As the poison reduces the health fire should affect strength, ice on agility and earth on dexterity. If it's possible... it's just an idea
What about fire, ice and earth damage? Only poison skulls gives damage...
As the poison reduces the health fire should affect strength, ice on agility and earth on dexterity. If it's possible... it's just an idea
Developer: Source of Mana, TMW Classic
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Re: a new skull
+1.:WildX:. wrote: As the poison reduces the health fire should affect strength, ice on agility and earth on dexterity. If it's possible... it's just an idea
Re: a new skull
From what I heard adding new status effects is doable, but it requires messing with the server code (I hope no client code needs updating). I would also like to get a few more added in. I don't think anyone is willing to take on the project though...
Re: a new skull
* just "status-effects.xml" need updating with the icons of the effect who are in "graphics/sprites"nmaligec wrote:From what I heard adding new status effects is doable, but it requires messing with the server code
(I hope no client code needs updating*).
I would also like to get a few more added in.
I don't think anyone is willing to take on the project though**
...
**
Re: a new skull
Moving the sprite about on the screen (in any fashion) should be done via animation, as in the XML sprite definition file. You need new frames only and explicitly only for new sprite shapes in your puppet show.nmaligec wrote:One minor thing though, I think there was some horizontal movement on the original (swaying back and forth a bit). Do you think it looks better without xOffset or when the skull is weaving around like a drunken cab driver in traffic?
This message used to be meaningful.
Re: a new skull
I thought it was clear that I meant adding horizontal movement in xml. The current xml file only has y offets, and I was wondering if x offsets are needed.
Re: a new skull
well, for the other skull posibility here is the image dying usable (i have tested them and it work good )
fire -> |#f42d2d,#fff
poison -> |#398016,ffffff
ice -> |#71848a,b3cdd5,e0f7ff,fafeff;
dark skull -> |#441231,a25b87,d2a2bf,a78098;
Lien...
fire -> |#f42d2d,#fff
poison -> |#398016,ffffff
ice -> |#71848a,b3cdd5,e0f7ff,fafeff;
dark skull -> |#441231,a25b87,d2a2bf,a78098;
Lien...