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Nugget sprite (Work in Progress unless it's deemed good enou
Posted: 08 Nov 2009, 20:06
by TheBasilisk
Here's my draft sprite for the possible new item "Nugget".
Discussed in IRC, this item (might) become a Yellow Slime drop, used to make Gold armour from normal armour.
Re: Nugget sprite (Work in Progress unless it's deemed good enou
Posted: 08 Nov 2009, 20:21
by salmondine
Looks really good and given the maps yellow slimes currently occupy, in-game drop contrast should be good =]
Re: Nugget sprite (Work in Progress unless it's deemed good enou
Posted: 08 Nov 2009, 20:32
by TheBasilisk
Thanks
Come to think of it, why did I make it such a random shape? >_>
Or does anyone like it not being round?

Re: Nugget sprite (Work in Progress unless it's deemed good enou
Posted: 08 Nov 2009, 20:39
by Crush
The random shape is good. When you make it round it would look more like a pearl than a natural occurring gold nugget.
Re: Nugget sprite (Work in Progress unless it's deemed good enou
Posted: 08 Nov 2009, 21:02
by TheBasilisk
Sounds good
Any suggestions for improvement?
Re: Nugget sprite (Work in Progress unless it's deemed good enou
Posted: 09 Nov 2009, 06:52
by Ceros
TheBasilisk wrote:Sounds good
Any suggestions for improvement?
Possibly pit the surface? Right now it looks kind of like a lump of refined gold, as opposed to a nugget of rock.
*ponders working on the script for the blacksmith where he will refine it for a fee to increase the sell value...*
Re: Nugget sprite (Work in Progress unless it's deemed good enou
Posted: 09 Nov 2009, 13:23
by Kage
Ceros wrote:TheBasilisk wrote:Sounds good
Any suggestions for improvement?
Possibly pit the surface? Right now it looks kind of like a lump of refined gold, as opposed to a nugget of rock.
*ponders working on the script for the blacksmith where he will refine it for a fee to increase the sell value...*
a black smith can melt a nugget into a gold bar
Re: Nugget sprite (Work in Progress unless it's deemed good enou
Posted: 09 Nov 2009, 19:28
by TheBasilisk
Sorry... Don't know how to pit the surface
Would I do it just like I did the little shiny thing, a cross, somewhat like:
Code: Select all
·w·
w#w
·w·
Where · is a moderately light shade, w is a medium-dark shade and # is darker?
Re: Nugget sprite (Work in Progress unless it's deemed good enou
Posted: 12 Nov 2009, 17:36
by TheBasilisk
TheBasilisk wrote:Sorry... Don't know how to pit the surface
Would I do it just like I did the little shiny thing, a cross, somewhat like:
Code: Select all
·w·
w#w
·w·
Where · is a moderately light shade, w is a medium-dark shade and # is darker?
I bump this - is this how I'd do it?
Re: Nugget sprite (Work in Progress unless it's deemed good enou
Posted: 12 Nov 2009, 18:55
by fate
Hi,
For pitting a surface, string a few pixels together to make up the shape of your pit. Draw them in a darker colour than usual. Then (for the tmw light source direction) draw lighter pixels at the right and lower fringes of the pit, and intermediate-brightness ones at the left and upper fringes. Next, vary and play around with the concrete colours to make it look more natural.
Good luck! :-)
-- fate
Code: Select all
"Klunk! The pipes vibrate noisily."
...
%#f
.@.
Re: Nugget sprite (Work in Progress unless it's deemed good enou
Posted: 12 Nov 2009, 19:04
by TheBasilisk
O.o Away until December? xD
OK, thanks, I've tried it... And I think I've failed.
Please say which version you prefer, everyone

Re: Nugget sprite (Work in Progress unless it's deemed good enou
Posted: 12 Nov 2009, 19:42
by AxlTrozz
I this just a guide I made just to show you a few things,

- nugget.png (1.68 KiB) Viewed 3525 times
1. Use all the space you have (32 x 32)
2. make some guidelines to define the shape (I made a dark brown line)
3. color selection (palette) is very important, I think I used 7 colors (which is acceptable), test your color first, if you already have a good palette save it for later, so you don't have to invent the colors again.
4. fill with your colors following the light reflection, basically you have to "paint" the light in the object, I always start with the brightest color then in a very randomized way fill the spaces towards your guidelines but avoiding pillow effect.
5. Once you have that zoom out, zoom in, zoom out, zoom in (or have a preview window open) to fill all the holes and details
As you can see I made this really quick and some light reflections are still not good (they look like from the bottom) so still some work is needed but this was to give you a path to follow so you can do your own gold nugget.
Re: Nugget sprite (Work in Progress unless it's deemed good enou
Posted: 13 Nov 2009, 10:28
by TheBasilisk
AxlTrozz wrote:I this just a guide I made just to show you a few things,
nugget.png
1. Use all the space you have (32 x 32)
2. make some guidelines to define the shape (I made a dark brown line)
3. color selection (palette) is very important, I think I used 7 colors (which is acceptable), test your color first, if you already have a good palette save it for later, so you don't have to invent the colors again.
4. fill with your colors following the light reflection, basically you have to "paint" the light in the object, I always start with the brightest color then in a very randomized way fill the spaces towards your guidelines but avoiding pillow effect.
5. Once you have that zoom out, zoom in, zoom out, zoom in (or have a preview window open) to fill all the holes and details
As you can see I made this really quick and some light reflections are still not good (they look like from the bottom) so still some work is needed but this was to give you a path to follow so you can do your own gold nugget.
O.o
I did make an outline - I started with a black one then later recolored it to a darker yellow shade...
I used 6 colors
And... I'll try and remake it from scratch. Thanks

Re: Nugget sprite (Work in Progress unless it's deemed good enou
Posted: 14 Nov 2009, 04:01
by Seradest
AxlTrozz wrote:I this just a guide I made just to show you a few things,
nugget.png
1. Use all the space you have (32 x 32)
2. make some guidelines to define the shape (I made a dark brown line)
3. color selection (palette) is very important, I think I used 7 colors (which is acceptable), test your color first, if you already have a good palette save it for later, so you don't have to invent the colors again.
4. fill with your colors following the light reflection, basically you have to "paint" the light in the object, I always start with the brightest color then in a very randomized way fill the spaces towards your guidelines but avoiding pillow effect.
5. Once you have that zoom out, zoom in, zoom out, zoom in (or have a preview window open) to fill all the holes and details
As you can see I made this really quick and some light reflections are still not good (they look like from the bottom) so still some work is needed but this was to give you a path to follow so you can do your own gold nugget.
2 Colors more for more smoothnes pls
Re: Nugget sprite (Work in Progress unless it's deemed good enou
Posted: 01 Dec 2009, 15:40
by TheBasilisk
OK, I've tried using all the space. The result isn't even worth posting. The nugget just has to be small, or someone else will have to make it.

Besides, I'm thinking of the nugget as being a lot smaller than the Iron Ore (for example), and having it in the world filling up an entire 32x32 space is just wrong IMO, when compared with the ore.