Nugget sprite (Work in Progress unless it's deemed good enou

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TheBasilisk
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Nugget sprite (Work in Progress unless it's deemed good enou

Post by TheBasilisk » 08 Nov 2009, 21:06

Here's my draft sprite for the possible new item "Nugget".

Discussed in IRC, this item (might) become a Yellow Slime drop, used to make Gold armour from normal armour.
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by salmondine » 08 Nov 2009, 21:21

Looks really good and given the maps yellow slimes currently occupy, in-game drop contrast should be good =]
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by TheBasilisk » 08 Nov 2009, 21:32

Thanks :)

Come to think of it, why did I make it such a random shape? >_>

Or does anyone like it not being round? :D
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by Crush » 08 Nov 2009, 21:39

The random shape is good. When you make it round it would look more like a pearl than a natural occurring gold nugget.
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by TheBasilisk » 08 Nov 2009, 22:02

Sounds good :)

Any suggestions for improvement?
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by Ceros » 09 Nov 2009, 07:52

TheBasilisk wrote:Sounds good :)

Any suggestions for improvement?
Possibly pit the surface? Right now it looks kind of like a lump of refined gold, as opposed to a nugget of rock.

*ponders working on the script for the blacksmith where he will refine it for a fee to increase the sell value...*
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by Kage » 09 Nov 2009, 14:23

Ceros wrote:
TheBasilisk wrote:Sounds good :)

Any suggestions for improvement?
Possibly pit the surface? Right now it looks kind of like a lump of refined gold, as opposed to a nugget of rock.

*ponders working on the script for the blacksmith where he will refine it for a fee to increase the sell value...*
a black smith can melt a nugget into a gold bar
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TheBasilisk
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by TheBasilisk » 09 Nov 2009, 20:28

Sorry... Don't know how to pit the surface :oops:

Would I do it just like I did the little shiny thing, a cross, somewhat like:

Code: Select all

·w·
w#w
·w·
Where · is a moderately light shade, w is a medium-dark shade and # is darker?
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by TheBasilisk » 12 Nov 2009, 18:36

TheBasilisk wrote:Sorry... Don't know how to pit the surface :oops:

Would I do it just like I did the little shiny thing, a cross, somewhat like:

Code: Select all

·w·
w#w
·w·
Where · is a moderately light shade, w is a medium-dark shade and # is darker?
I bump this - is this how I'd do it?
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by fate » 12 Nov 2009, 19:55

Hi,

For pitting a surface, string a few pixels together to make up the shape of your pit. Draw them in a darker colour than usual. Then (for the tmw light source direction) draw lighter pixels at the right and lower fringes of the pit, and intermediate-brightness ones at the left and upper fringes. Next, vary and play around with the concrete colours to make it look more natural.

Good luck! :-)

-- fate

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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by TheBasilisk » 12 Nov 2009, 20:04

O.o Away until December? xD :P

OK, thanks, I've tried it... And I think I've failed.
Please say which version you prefer, everyone :D
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by AxlTrozz » 12 Nov 2009, 20:42

I this just a guide I made just to show you a few things,
nugget.png
nugget.png (1.68 KiB) Viewed 1243 times
1. Use all the space you have (32 x 32)
2. make some guidelines to define the shape (I made a dark brown line)
3. color selection (palette) is very important, I think I used 7 colors (which is acceptable), test your color first, if you already have a good palette save it for later, so you don't have to invent the colors again.
4. fill with your colors following the light reflection, basically you have to "paint" the light in the object, I always start with the brightest color then in a very randomized way fill the spaces towards your guidelines but avoiding pillow effect.
5. Once you have that zoom out, zoom in, zoom out, zoom in (or have a preview window open) to fill all the holes and details

As you can see I made this really quick and some light reflections are still not good (they look like from the bottom) so still some work is needed but this was to give you a path to follow so you can do your own gold nugget.
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by TheBasilisk » 13 Nov 2009, 11:28

AxlTrozz wrote:I this just a guide I made just to show you a few things,
nugget.png
1. Use all the space you have (32 x 32)
2. make some guidelines to define the shape (I made a dark brown line)
3. color selection (palette) is very important, I think I used 7 colors (which is acceptable), test your color first, if you already have a good palette save it for later, so you don't have to invent the colors again.
4. fill with your colors following the light reflection, basically you have to "paint" the light in the object, I always start with the brightest color then in a very randomized way fill the spaces towards your guidelines but avoiding pillow effect.
5. Once you have that zoom out, zoom in, zoom out, zoom in (or have a preview window open) to fill all the holes and details

As you can see I made this really quick and some light reflections are still not good (they look like from the bottom) so still some work is needed but this was to give you a path to follow so you can do your own gold nugget.
O.o

I did make an outline - I started with a black one then later recolored it to a darker yellow shade...

I used 6 colors :D

And... I'll try and remake it from scratch. Thanks :)
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by Seradest » 14 Nov 2009, 05:01

AxlTrozz wrote:I this just a guide I made just to show you a few things,
nugget.png
1. Use all the space you have (32 x 32)
2. make some guidelines to define the shape (I made a dark brown line)
3. color selection (palette) is very important, I think I used 7 colors (which is acceptable), test your color first, if you already have a good palette save it for later, so you don't have to invent the colors again.
4. fill with your colors following the light reflection, basically you have to "paint" the light in the object, I always start with the brightest color then in a very randomized way fill the spaces towards your guidelines but avoiding pillow effect.
5. Once you have that zoom out, zoom in, zoom out, zoom in (or have a preview window open) to fill all the holes and details

As you can see I made this really quick and some light reflections are still not good (they look like from the bottom) so still some work is needed but this was to give you a path to follow so you can do your own gold nugget.
2 Colors more for more smoothnes pls
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Re: Nugget sprite (Work in Progress unless it's deemed good enou

Post by TheBasilisk » 01 Dec 2009, 16:40

OK, I've tried using all the space. The result isn't even worth posting. The nugget just has to be small, or someone else will have to make it. :( Besides, I'm thinking of the nugget as being a lot smaller than the Iron Ore (for example), and having it in the world filling up an entire 32x32 space is just wrong IMO, when compared with the ore.
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