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TMW on ipod touch

Posted: 25 Dec 2009, 23:26
by baseballboy
can you play tmw on an Ipod touch?

Re: TMW on ipod touch

Posted: 25 Dec 2009, 23:54
by Crush
Very unlikely.

As far as I know Apple handheld devices can only run software written in Objective-C. The Mana Client is written in C++.

And even when it would be possible: We would never pay Apple the fee to distribute our application through their app store which is the only way for users to install software on their devices. Not because we can't afford the money but because the disgusting way Apple domineers its users through its app store is against the free software philosophy.

Re: TMW on ipod touch

Posted: 26 Dec 2009, 00:31
by baseballboy
Alright, thanks

Re: TMW on ipod touch

Posted: 26 Dec 2009, 00:41
by yourmistakes
actually, you can execute custom code on a jailbroken ipod, just have some "unaffiliated" coder port it over for you, keeping the officials dev out of trouble. the same applies for a psp version of tmw.

Re: TMW on ipod touch

Posted: 26 Dec 2009, 01:14
by baseballboy
yourmistakes wrote:actually, you can execute custom code on a jailbroken ipod, just have some "unaffiliated" coder port it over for you, keeping the officials dev out of trouble. the same applies for a psp version of tmw.
O.o
you can play tmw on psp???

Re: TMW on ipod touch

Posted: 26 Dec 2009, 01:30
by JackDeth
Crush wrote:Very unlikely.

As far as I know Apple handheld devices can only run software written in Objective-C. The Mana Client is written in C++.

And even when it would be possible: We would never pay Apple the fee to distribute our application through their app store which is the only way for users to install software on their devices. Not because we can't afford the money but because the disgusting way Apple domineers its users through its app store is against the free software philosophy.
It's my understanding someone already found a way to do TMW on iPod Touch but you have to jailbreak your iPod, which can screw it royally if you don't know what you're doing.

However, I totally agree with our illustrious developer and I personally don't like Apple's strong arm tactics regarding apps on their devices. It reeks of monopolistic practices to me.

Re: TMW on ipod touch

Posted: 26 Dec 2009, 01:33
by meway
you can play tmw on virtually anything with internet a screen and efficient buttons. Oh and the know how for coding the new client you will need to allow yourself all the ability of normal game play. I think some of the newer phones can support windows applications as well.

Re: TMW on ipod touch

Posted: 26 Dec 2009, 13:55
by Crush
yourmistakes wrote:actually, you can execute custom code on a jailbroken ipod, just have some "unaffiliated" coder port it over for you, keeping the officials dev out of trouble. the same applies for a psp version of tmw.
This is not an option we should consider. We might dislike Apples business tactics, but we have no right to circumvent it either. People know what they agree to when buying an Apple device.
meway wrote:I think some of the newer phones can support windows applications as well.
Interesting. Do you have a source for this?

Re: TMW on ipod touch

Posted: 26 Dec 2009, 18:09
by Kage
Crush wrote:People know what they agree to when buying an Apple device.
The sad part is... this is not true... I am willing to bet that 90% of Apple users (in the US) have no clue about how Apple's biz is actually hurting them and in the long run... making them corporate dependent. I actually kinda liked the iPhone until I read about its application approval/signing process.

More reason to get a Android phone :D

Re: TMW on ipod touch

Posted: 26 Dec 2009, 18:39
by i
I messed a bit with PSP TMW port, but all I've got was just some errors and crashes.
Main problem with programming for PSP is missing API documentation.

Re: TMW on ipod touch

Posted: 04 Jan 2010, 08:36
by Maxxie
I want to play tmw with my NDS :lol:

Re: TMW on ipod touch

Posted: 06 Jan 2010, 06:32
by Anonymous!!!
Crush wrote:As far as I know Apple handheld devices can only run software written in Objective-C. The Mana Client is written in C++.
In that case take out some +s and sure thing! :P

Re: TMW on ipod touch

Posted: 06 Jan 2010, 07:00
by yourmistakes
i wrote:I messed a bit with PSP TMW port, but all I've got was just some errors and crashes.
Main problem with programming for PSP is missing API documentation.
might i recommend the forums over at qj.net? there are some really skilled psp and ipod devs over there, although it's more of a psp coder hangout.

Re: TMW on ipod touch

Posted: 13 Jan 2010, 10:17
by Treggar
I messed with a psp port too for a while but never came up with anything useful... might try an ipod port now that my wife got me one for christmas :) It's true that the iphone SDK uses objective-c but you can just wrap it around c or c++ code.

Re: TMW on ipod touch

Posted: 24 May 2010, 02:08
by Treggar
Started working on a PSP port again recently... all these library dependencies are killin me though ;) too much porting!
And since PSP statically links libraries into the binary, it's huge! (before stripped)