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Integrating OpenAL
Posted: 12 Jan 2010, 23:30
by krazyjakee
A sound effects engine powered by OpenAL would be a great addition to the game.
Re: Integrating OpenAL
Posted: 12 Jan 2010, 23:31
by meway
"feel free to implement it". says jax

Re: Integrating OpenAL
Posted: 12 Jan 2010, 23:37
by Kage
We have considered using OpenAL... however the people on the mana project is interested in rewriting the client with Qt libs, in which case we would most likely use Phonon.
Re: Integrating OpenAL
Posted: 12 Jan 2010, 23:41
by krazyjakee
Is this an easy job? (pushes for CR1 ;P)
Re: Integrating OpenAL
Posted: 13 Jan 2010, 00:12
by Kage
krazyjakee wrote:Is this an easy job? (pushes for CR1 ;P)
We will have a unified client that supports both ManaServ and eA for CR1, however, it will likely be the last release of this software.
Instead we will focus on developing Mana-Qt
Re: Integrating OpenAL
Posted: 15 Jan 2010, 01:21
by Rotonen
As long as I get 3D sound, I will not have to consider using any other technical platform besides manasource to pull TMW off with.
Re: Integrating OpenAL
Posted: 15 Jan 2010, 01:30
by Jaxad0127
Might have to wait for Mana 1.1 or so. We really need to focus on getting that first version out. But it is something to look at as a replacement for SDL_sound.
Re: Integrating OpenAL
Posted: 15 Jan 2010, 02:03
by Rotonen
As long as it is on your roadmap, I have no reason to consider any alternatives.
You are a rather delightful open source project to be a client of: you actually listen to your userbase.