In case it's unclear. What you are playing is NOT the Mana World. We are still very much in concept development. Of course, there's no support. There is nothing TO support.
So, put up or shut up. Lend a hand or quite your bitching.
1. Having a max level/skill (hardcoded, for example max lvl 99, no more) is bad, and should be avoided - a player should always have the possibility to gain more skills/levels/whatever, this keeps him playing; there's always soemthing more you can achieve, even if it takes forever to do so... 2. Ye...
We're currently working on quite a few concept changes (maybe I shouldn't say changes...refinements, maybe). One of the things we are looking at is what happens when someone levels. What happens to HP, MP, Skills, etc. Obviously, a number of things will increase: Hit/Health Points Mana Points Endura...
There are two components to any levelling curve. The balance between them is what determines how fast/easy it is to level. The first component is, obviously, how many XPs it takes to get to a level and the second is how much XP you can get from kills. There should be a graduated scale based upon you...
I'd like to thank the academy, my producers and ... oh ... not that speech? You sure? Hmm. Anyway. Heya. I hear y'all are having some project/content management issues. I've got about 10 years of experience in large scale software development. I've also done my share of coding, both regular coding e...