Search found 82 matches
- 01 Aug 2014, 22:53
- Forum: Support and Bug reports
- Topic: get nothing in quest logs.
- Replies: 5
- Views: 2163
Re: get nothing in quest logs.
I don't think detailed journal entries of what transpired over the course of a quest is really necessary, but a simple list of the titles of completed quests on the character I'm playing could be quite useful.
- 01 Aug 2014, 22:41
- Forum: Support and Bug reports
- Topic: "This account is already logged in" every disconnect
- Replies: 5
- Views: 2777
"This account is already logged in" every disconnect
Every time I am disconnected from the server (e.g. due to wifi packet loss), I click OK, login, try to enter world, receive the message "this account is already logged in" and have to log in again. Every time. It's annoying and unnecessary. How do I avoid it? I'm not interested in analyzin...
- 20 Jul 2014, 00:56
- Forum: GM Community Suggestions
- Topic: Chicka-Maria (redux)
- Replies: 22
- Views: 19478
Re: Chicka-Maria (redux)
I agree, she would be a great GM. She is socially mature, I trust her, and according to conversations in hurnscald she has experience from real life work that I think could be applicable to being a GM.
- 18 Jul 2014, 18:41
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: NPC that resets your skill
- Replies: 8
- Views: 3440
Re: NPC that resets your skill
It could be useful if and when new skills are added, since we can accumulate only the skill points we can immediately use.
- 17 Jul 2014, 17:55
- Forum: Support and Bug reports
- Topic: The great typo hunt
- Replies: 67
- Views: 61286
Re: The great typo hunt
In the death notice "Your plan of breaking your enemies weapon by bashing it with your throat failed", enemies should be enemy's.
- 16 Jul 2014, 20:36
- Forum: Player talk
- Topic: [POLL]A new exotic trader that sells stuff for bosspoints.
- Replies: 34
- Views: 6758
Re: [POLL]A new exotic trader that sells stuff for bosspoint
Just to clarify, i don't want to touch the exotic trader we already have. This is a suggestion for a totally new npc. I re-read the thread and thought i should clarify this. So the money-sink will still be there. I missed this; now I understand better what you meant. I still dislike the idea of spe...
- 15 Jul 2014, 22:04
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Collecting content that should be explained better in-game
- Replies: 26
- Views: 14705
Re: Collecting content that should be explained better in-ga
Why every 10 points there is a bonus? are you kidding me? that was how it was coded. I read the code for this. I'm not convinced that it wasn't entirely accidental: int str, dstr; str = battle_get_str(bl); //STR dstr = str / 10; batk = dstr * dstr + str; //base_atkを計算する
- 15 Jul 2014, 21:53
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Collecting content that should be explained better in-game
- Replies: 26
- Views: 14705
Re: Collecting content that should be explained better in-ga
Done. This issue is now clarified on the wiki stats page.SriNitayanda wrote:Again if you think its not clear, make a wiki account and write it better, i didn't write it, but it was clear to me when i read it.
- 15 Jul 2014, 21:43
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Collecting content that should be explained better in-game
- Replies: 26
- Views: 14705
Re: Collecting content that should be explained better in-ga
I'm sorry that you don't understand that a decimal can be squared.
- 15 Jul 2014, 21:33
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Collecting content that should be explained better in-game
- Replies: 26
- Views: 14705
Re: Collecting content that should be explained better in-ga
With respect, Nita, what you quoted doesn't even touch on why every 10 points has a jump. It doesn't mention truncation, so those formulae would actually be smooth based on what you quoted.
- 15 Jul 2014, 21:27
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Why is there aliasing in TMW?
- Replies: 8
- Views: 3166
Re: Why is there aliasing in TMW?
# of artists and time. Oh okay, I thought maybe there was some sort of ethos about it or something. I know GIMP has a sort of antialiasing feature but I can't vouch that it would work for your purposes since it might make too many colors or something. This could even get into lacking an alpha layer...
- 15 Jul 2014, 21:21
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Collecting content that should be explained better in-game
- Replies: 26
- Views: 14705
Re: Collecting content that should be explained better in-ga
It should be explained somewhere ingame that dexterity for bows and strength for melee weapons are much, much more effective in multiples of 10. Going from 98 to 99 Strength for melee, 1 attack power is gained. Going from 99 to 100 strength for melee, 20 attack power is gained. Without any such expl...
- 15 Jul 2014, 21:12
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Why is there aliasing in TMW?
- Replies: 8
- Views: 3166
Why is there aliasing in TMW?
It's a 2D game based on very small tiles. Why do I see aliasing all the time, in item icons and ingame animations? Shouldn't it be a simple thing to avoid aliasing during the art process? In 3D games, sure, it's been kind of inevitable, but the aliasing here isn't due to the animation process, it's ...
- 14 Jul 2014, 23:57
- Forum: Player talk
- Topic: [POLL]A new exotic trader that sells stuff for bosspoints.
- Replies: 34
- Views: 6758
Re: [POLL]A new exotic trader that sells stuff for bosspoint
I oppose this idea, because purchasers will be able to turn around and sell the item to another player for GP and this eliminates a GP sink (a good thing) and creates a BP sink (possibly a bad thing depending on other dev plans). I prefer more quests like Milly's Hero, some with lower requirements a...
- 14 Jul 2014, 00:59
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Longsword Quest
- Replies: 3
- Views: 2133
Re: Longsword Quest
Okay, my current thinking is this: Sabine gives rusty version for noobs cheaply, somewhat more attack power or speed and higher level requirement than scythe, but same reach. Apprentice in Hurnscald refurbishes into regular steel version, Then it splits, the player can choose to turn it into one of ...