Search found 75 matches

by igneus
08 Feb 2012, 21:21
Forum: Content Development
Topic: Particle fx program (request)
Replies: 35
Views: 10800

Re: Particle fx program (request)

Today I don't think this is the real problem. It isn't so hard to write the code displaying the particle effect using pure Qt. (Without any Qt-SDL integration or SDL popup-window) The real problem is to find and take time to do it (and all the other stuff needed for a working editor of particle effe...
by igneus
29 Dec 2011, 15:37
Forum: Content Development
Topic: Liing as a new posture
Replies: 5
Views: 1850

Re: Liing as a new posture

No feature-request more, just a dream: (I think this would be really hard to code...) "Liing" in a bed you - not necessary, not always, but with some probability - start to dream: The character stays liing in bed, but the player gets control over a "shadow character" in a special "dream map" - the s...
by igneus
28 Dec 2011, 22:56
Forum: Content Development
Topic: Liing as a new posture
Replies: 5
Views: 1850

Re: Liing as a new posture

Ok. This feature isn't that important... (But it would be cute.)
by igneus
28 Dec 2011, 16:30
Forum: Content Development
Topic: Liing as a new posture
Replies: 5
Views: 1850

Re: Liing as a new posture

Even this would be great!
Well, I would also appreciate outdoor-liing in the grass, but sure I can live without it.

And - having beds, where you can stand so, that it looks nearly like liing in them, shouldn't they make you recover more quickly than when you're sitting?
by igneus
28 Dec 2011, 13:43
Forum: Content Development
Topic: Liing as a new posture
Replies: 5
Views: 1850

Liing as a new posture

In Hurnscald I found in one of the houses chambers with beds. I can step on the bed, sit on it, but not lie in it, which makes me really sad :) I know the greatest issue when adding a new player posture is making graphics for it. Would it be possible to enable liing and use the "dead" frame from the...
by igneus
24 Dec 2011, 23:50
Forum: Content Development
Topic: Particle fx program (request)
Replies: 35
Views: 10800

Re: Particle fx program (request)

I must say I'm not going to help yet - I'm just thinking about it. Thanks for the information about Bertram - I'll pm him.
by igneus
23 Dec 2011, 21:47
Forum: Content Development
Topic: Particle fx program (request)
Replies: 35
Views: 10800

Re: Particle fx program (request)

Three years later...

Is a particle-effect-editor still needed? And if so, should it use Qt 3 or 4 for it's GUI?
by igneus
16 Feb 2009, 15:48
Forum: Support and Bug reports
Topic: 0.0.27 client crashes on startup
Replies: 12
Views: 2621

Re: 0.0.27 client crashes on startup

I think I'm on a track of that bug. While working on ParticlEd, I discovered that it only occurs when something's being loaded by Guichan: Particles etc., when created, ask ResourceManager to load an image for them abd everything is OK. But when I create e.g. ImageFont, it uses another mechanism to ...
by igneus
14 Feb 2009, 20:47
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Treasures
Replies: 6
Views: 1446

Re: Treasures

I know that. I have some very "nice" experience with this. But I didn't know that they drop the eaten items after they are killed. I thought the items are just away...
by igneus
14 Feb 2009, 20:08
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Treasures
Replies: 6
Views: 1446

Re: Treasures

Oh, really? It's some feature I haven't noticed yet.
Do I understand it well that in Hurnscald underground there are slimes which eat items and drop them as they are killed?
by igneus
14 Feb 2009, 01:55
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Treasures
Replies: 6
Views: 1446

Treasures

I would like to be able to hide treasures: For some not very small, not very huge amount of GP you can buy treasure box. You can put some amount of items (limited either by weight or simply number of slots). Then you can place it somewhere. Either in your house (I know there are no private houses no...
by igneus
13 Feb 2009, 10:01
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Idea for Langs
Replies: 8
Views: 1526

Re: Idea for Langs

As far as I know, TMW client uses localization based on GNU gettext and server doesn't need any localization, because all the text presented to the player (except of chat) is produced by the client. Spanish translation has already been done, but it lacks some messages, so I think it would be helpful...
by igneus
12 Feb 2009, 23:14
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Pets
Replies: 3
Views: 1126

Re: Pets

Pets have already been implemented :) :
http://forums.themanaworld.org/viewtopi ... &hilit=pet
by igneus
12 Feb 2009, 22:22
Forum: Feedback / Feature Requests / Content Suggestions
Topic: New PvP server
Replies: 8
Views: 1841

Re: New PvP server

I agree. If anyone has a bored server with huge harddisks which cry for some content, don't be cruel to that machine and bring some fun to it's circuits, please... But I'm not sure how much work it would be to establish such a server even if there really was someone with a spare "computing troll". W...
by igneus
12 Feb 2009, 22:10
Forum: Graphics Development
Topic: [GIT] assassin armor full set
Replies: 39
Views: 7560

Re: assassin armor full set [WIP]

I vote for the previous version, because there it's clear what is what. Here especially the female version looks like with a wrap around her neck. In the previous version colar looks more like colar.