Search found 97 matches

by degen
01 Oct 2005, 13:00
Forum: Graphics Development
Topic: Magic spells graphics
Replies: 34
Views: 12053

so in other words we with that we only need to make frames for spells while flying and casting? that is animate while:
"cncentrating" on spell -> spell takes off -> spell is flying
and where impact would be done by using that flame/smoke engine thingy you said?

am i right or?
by degen
01 Oct 2005, 12:48
Forum: Off topic
Topic: The World of Mana
Replies: 34
Views: 13534

Hmm adn yes if Square is so stupid as to think alall publicity is good publicity getting in news for suing trademark with a bunch of nobodies is worth it jsut to get peopel to talk about TWoM ... Maybe thye find a long garranted law suit to be worth it ... I hope they do have a heart ... But still c...
by degen
30 Sep 2005, 19:33
Forum: Off topic
Topic: A GAME dat i wanna play since im bored
Replies: 66
Views: 16997

... puny hands and ...
by degen
30 Sep 2005, 13:37
Forum: Feedback / Feature Requests / Content Suggestions
Topic: A new attempt for healing potions;item stuff
Replies: 23
Views: 10215

sounds good but i would personaly see a shield skill which brings out more effect of the use of shields (as a shield is heavy, makes it harder to be agile, and reduces sight of opponent (if bvery big)) here i think depending on size of shields and weight, the shield has different effects as a light ...
by degen
29 Sep 2005, 20:36
Forum: Graphics Development
Topic: Login Wallpapers (This is not a flame topic)
Replies: 136
Views: 31394

aah ok cool VGJ (very good job :D ) it reminded me so of a friends squid he once made in Illustrator ooh it was soo cuute (orange (light shades of orange) and blue (baby blue) made a great color combo) aah damn i wish i coudl show you guys >_< gonna ask him if he has them up on Devart or something
by degen
29 Sep 2005, 20:21
Forum: Graphics Development
Topic: Login Wallpapers (This is not a flame topic)
Replies: 136
Views: 31394

Golgo i fell in love with that chubby nubby hugging tree you made :D
it looks very good ^^ was it made in Illustrator? Vector graphics that is
by degen
29 Sep 2005, 20:15
Forum: Graphics Development
Topic: Magic spells graphics
Replies: 34
Views: 12053

either way i can promise you that i am not the only one that _really_ wants to see some spells ingame or atleast one so you can go int and not bound by sword or bow. Well putting that aside *push push* back to that otehr thing mentioned... On a side-note: I'd love to see particle effects to be used ...
by degen
29 Sep 2005, 16:09
Forum: Graphics Development
Topic: Magic spells graphics
Replies: 34
Views: 12053

haha i thought someone would :P
but its looking good right 8)
well would be glad to see your opinon as well modanung :D
and to many frames could be troublesome as well when monsters are to close... then the frames will hop to the last one right? or ...?
by degen
29 Sep 2005, 13:55
Forum: Graphics Development
Topic: Magic spells graphics
Replies: 34
Views: 12053

I think i saw that there should atleast be 10 frames still need some more (atm at my brothers palce working on the website, damn i cant lay my hands off of tmw :P ) and well what did you think of its look? do they look "ok" atleast the 4 first frames the *coughs* others went haywire or soe...
by degen
29 Sep 2005, 09:34
Forum: Graphics Development
Topic: Magic spells graphics
Replies: 34
Views: 12053

Magic spells graphics

Ok i saw there was some in the "my old junkies..." thread but why not make one that people understand is for magic spells. I had said i wouldnt do anything more work untill i was done with some tasks that i had taken plus some projects in school and exams (damn them for disturbing my tmw t...
by degen
26 Sep 2005, 17:50
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 104473

sounds good i was thinking in that very same way, and if now only a few times, i have also tried archery where a friend of mine tauhgt me some of it, very basic stuff that is :P (a friend had a bow for competitions that he let me use every now and then) i read about the amount of frames from the wik...
by degen
26 Sep 2005, 15:33
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68972

hehe yeah and now that i do pay more attentio to the hole i think its good need some work on the "dirt" else it looks good imo.
by degen
26 Sep 2005, 15:31
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 104473

yeah but i didnt get an answer to if its 1 or 2 thats the first sprite :P because hunching has the more hunter/rogue like position(think of it as stealthing hunching over the bow behind a bush as you watch the deer pass by) while standing straight gives a more soldier/archer style to it where line m...
by degen
26 Sep 2005, 15:26
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68972

actualy i agree with that one ^^ after viewing it up adn down a few times it sure do look more liek fallen leafs then grass perhaps shading them in red/brown color might make something out fo it
by degen
26 Sep 2005, 14:40
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68972

Modanung could be right in that i dont think it needs more shadow on the tree but perhaps giving the tree a shadow as well would improve it. Btw kinetic great work on making that tree :) the leaves are great !! hmm and the grass perhaps it needs a lighter color, more yellowish perhaps to make it sta...