so in other words we with that we only need to make frames for spells while flying and casting? that is animate while:
"cncentrating" on spell -> spell takes off -> spell is flying
and where impact would be done by using that flame/smoke engine thingy you said?
am i right or?
Search found 97 matches
- 01 Oct 2005, 13:00
- Forum: Graphics Development
- Topic: Magic spells graphics
- Replies: 34
- Views: 12053
- 01 Oct 2005, 12:48
- Forum: Off topic
- Topic: The World of Mana
- Replies: 34
- Views: 13534
Hmm adn yes if Square is so stupid as to think alall publicity is good publicity getting in news for suing trademark with a bunch of nobodies is worth it jsut to get peopel to talk about TWoM ... Maybe thye find a long garranted law suit to be worth it ... I hope they do have a heart ... But still c...
- 30 Sep 2005, 19:33
- Forum: Off topic
- Topic: A GAME dat i wanna play since im bored
- Replies: 66
- Views: 16997
- 30 Sep 2005, 13:37
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: A new attempt for healing potions;item stuff
- Replies: 23
- Views: 10215
sounds good but i would personaly see a shield skill which brings out more effect of the use of shields (as a shield is heavy, makes it harder to be agile, and reduces sight of opponent (if bvery big)) here i think depending on size of shields and weight, the shield has different effects as a light ...
- 29 Sep 2005, 20:36
- Forum: Graphics Development
- Topic: Login Wallpapers (This is not a flame topic)
- Replies: 136
- Views: 31394
- 29 Sep 2005, 20:21
- Forum: Graphics Development
- Topic: Login Wallpapers (This is not a flame topic)
- Replies: 136
- Views: 31394
- 29 Sep 2005, 20:15
- Forum: Graphics Development
- Topic: Magic spells graphics
- Replies: 34
- Views: 12053
either way i can promise you that i am not the only one that _really_ wants to see some spells ingame or atleast one so you can go int and not bound by sword or bow. Well putting that aside *push push* back to that otehr thing mentioned... On a side-note: I'd love to see particle effects to be used ...
- 29 Sep 2005, 16:09
- Forum: Graphics Development
- Topic: Magic spells graphics
- Replies: 34
- Views: 12053
- 29 Sep 2005, 13:55
- Forum: Graphics Development
- Topic: Magic spells graphics
- Replies: 34
- Views: 12053
- 29 Sep 2005, 09:34
- Forum: Graphics Development
- Topic: Magic spells graphics
- Replies: 34
- Views: 12053
Magic spells graphics
Ok i saw there was some in the "my old junkies..." thread but why not make one that people understand is for magic spells. I had said i wouldnt do anything more work untill i was done with some tasks that i had taken plus some projects in school and exams (damn them for disturbing my tmw t...
- 26 Sep 2005, 17:50
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 104473
sounds good i was thinking in that very same way, and if now only a few times, i have also tried archery where a friend of mine tauhgt me some of it, very basic stuff that is :P (a friend had a bow for competitions that he let me use every now and then) i read about the amount of frames from the wik...
- 26 Sep 2005, 15:33
- Forum: Graphics Development
- Topic: woodland tileset
- Replies: 304
- Views: 68972
- 26 Sep 2005, 15:31
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 104473
yeah but i didnt get an answer to if its 1 or 2 thats the first sprite :P because hunching has the more hunter/rogue like position(think of it as stealthing hunching over the bow behind a bush as you watch the deer pass by) while standing straight gives a more soldier/archer style to it where line m...
- 26 Sep 2005, 15:26
- Forum: Graphics Development
- Topic: woodland tileset
- Replies: 304
- Views: 68972
- 26 Sep 2005, 14:40
- Forum: Graphics Development
- Topic: woodland tileset
- Replies: 304
- Views: 68972
Modanung could be right in that i dont think it needs more shadow on the tree but perhaps giving the tree a shadow as well would improve it. Btw kinetic great work on making that tree :) the leaves are great !! hmm and the grass perhaps it needs a lighter color, more yellowish perhaps to make it sta...