Search found 584 matches

by Jenalya
04 Nov 2015, 01:19
Forum: Off topic
Topic: Looking for some old friends...
Replies: 5
Views: 2184

Re: Looking for some old friends...

Hi Nami! :) I'm not active anymore, but occasionally look into the forums to see what's going on. Great to see you back!
by Jenalya
29 Jul 2013, 15:05
Forum: Player talk
Topic: Making hosting Cindy's Quest repeatable
Replies: 8
Views: 1045

Re: Making hosting Cindy's Quest repeatable

It seems this topic keeps coming up. :wink: Here is the topic where it was discussed last time: http://forums.themanaworld.org/viewtopic.php?f=4&t=16212 As I already said in that topic , I don't see how having it repeatable makes sense with the current storyline. Do you have some idea how to make it...
by Jenalya
29 Jun 2013, 10:08
Forum: News
Topic: Mana/TMW Development Weekly Summary
Replies: 177
Views: 473551

Re: Mana/TMW Development Weekly Summary

We're having a content release today. The most noticable change is wushin's rework of the desert caves with the new cave tileset and the addition of sewers below Tulimshar. That involved several changes on the Tulimshar Mining Camp, and Malivox moved to a house south of Tulimshar. Nivalis is now con...
by Jenalya
28 Jun 2013, 11:23
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Hitchhiker towel for candor?
Replies: 8
Views: 2475

Re: Hitchhiker towel for candor?

Taurus wrote:How about a hitchhikers towel for candor :?:
When we intoduced the hitchhiker towels, we intentionally didn't add Candor to the places you can reach with a towel. You can easily use the docks from Hurnscald to reach it.
by Jenalya
28 Jun 2013, 11:19
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Hitchhiker towel for candor?
Replies: 8
Views: 2475

Re: Hitchhiker towel for candor?

On that subject, can the warp towels be disabled in Candor, at least while a match is going on? I added Candor and the Yeti battle cave to the exclusion list of the towels: https://github.com/themanaworld/tmwa-server-data/commit/d6d562b4a7bf157a36c0560be4ec14f9f463aa86 I have a patch to expose mapf...
by Jenalya
13 Jun 2013, 21:56
Forum: Content Development
Topic: TEST: Orum and Waric follow-up quest
Replies: 14
Views: 3653

Re: TEST: Orum and Waric follow-up quest

When I did it, quest variable was set to 14. Fights were nice, not that hard though, i think they could be harder. I did it with an archer level 60, without that much healing items actually. Also the later fights at the last pentagram, and around Sagatha? Level 60 is already at the upper end of the...
by Jenalya
13 Jun 2013, 16:57
Forum: Content Development
Topic: TEST: Orum and Waric follow-up quest
Replies: 14
Views: 3653

Re: TEST: Orum and Waric follow-up quest

Cassy, thanks for the spelling fixes, I included them here: https://github.com/jtoelke/tmwa-server-data/commit/0b00d4dbb2b9803df01b90cee353d9a71c5a6f36 :) I also adapted the treshold of monsters for allowing a new summoning as you suggested, I suppose it'd be good to test that again with the new val...
by Jenalya
11 Jun 2013, 15:23
Forum: Content Development
Topic: [WIP] Mob: Wicked Mushroom & Moonshroom
Replies: 46
Views: 11081

Re: [WIP] Mob: Wicked Mushroom & Moonshroom

Cassy wrote: Sooo~ low saturated compared with the grass :D
Should I let it stay as it is or make it higher saturated?
Personally, I think the low saturation might even help to make it look like from a different plane. Though I don't know if there's something to consider from the pixelart point of view.
by Jenalya
11 Jun 2013, 15:18
Forum: Content Development
Topic: TEST: Orum and Waric follow-up quest
Replies: 14
Views: 3653

Re: TEST: Orum and Waric follow-up quest

Do you have to kill every single monster from the previous summoning or only until a certain quantity is left? I'm asking because it's actually not that easy to find all mobs in this area, since it's pretty large and mobs like the Squirrels and Bluepars are small. At the moment you get that message...
by Jenalya
11 Jun 2013, 07:39
Forum: Content Development
Topic: TEST: Orum and Waric follow-up quest
Replies: 14
Views: 3653

Re: TEST: Orum and Waric follow-up quest

Since I know that the fifth flower is Red Summon Flower, after I can't place the fourth flower, I tried @item redsummonflower to place it at the fifth place. Although without place the fourth flower, the fifth place accept my flower, and did the pentagram summon. So I mean the fifth place is buggy....
by Jenalya
10 Jun 2013, 19:29
Forum: Content Development
Topic: TEST: Orum and Waric follow-up quest
Replies: 14
Views: 3653

Re: TEST: Orum and Waric follow-up quest

Placing the flowers 1-3 was fine, but the fourth one seems to be buggy. When you speak to that "NPC" there's only a message appearing above your char, saying that something is wrong with this place. Well and that's it. You can't put the flower there (I got it in my inventory of course). Indeed, the...
by Jenalya
09 Jun 2013, 20:29
Forum: Content Development
Topic: [WIP] Mob: Wicked Mushroom & Moonshroom
Replies: 46
Views: 11081

Re: [WIP] Mob: Wicked Mushroom & Moonshroom

I think it looks great. :) The first part of the quest using it got ready for testing today, so I inlcuded the graphic already when putting it on the testserver: http://forums.themanaworld.org/viewtopi ... 13&t=17462
So you can try it out there to see how it looks in-game.
by Jenalya
09 Jun 2013, 20:24
Forum: Content Development
Topic: TEST: Orum and Waric follow-up quest
Replies: 14
Views: 3653

TEST: Orum and Waric follow-up quest

On the testserver there's now the first part of the Orum and Waric follow-up quest available. It requires you to have done the Candle Helmet quest, which you can start in the caves below Hurnscald, at 009-3 162 114. The follow-up quest can be started by exploring the cave at 017-1 76 32. In case you...
by Jenalya
07 Jun 2013, 21:40
Forum: News
Topic: Mana/TMW Development Weekly Summary
Replies: 177
Views: 473551

Re: Mana/TMW Development Weekly Summary

This weekend we're temporarily doubling both the experience rate and the drop rates for all monsters, to give the chance to recover from the rollback we had due to filesystem corruption. There are also some bug fixes and new content: Most notably are the changes on Tulimshar done by wushin, paving t...
by Jenalya
04 Jun 2013, 15:50
Forum: Graphics Development
Topic: [RC] Graphics revision
Replies: 50
Views: 12019

Re: [WIP] Graphics revision

I've been looking over the icons, and I like most of them very much! So I'm only mentioning here where I think some nice feature of the old graphics gets lost: - I like the details on the old grasseeds, it looks as if there's a picture and some text about what's inside (though arguably this might lo...