Search found 630 matches

by jesusalva
21 Nov 2022, 01:29
Forum: News
Topic: Wiki Registration Suspended
Replies: 0
Views: 180

Wiki Registration Suspended

As we had over two hundred bot account requests on wiki, and considering that none of the current requests were from real players, we opted to disable wiki registration entirely. If you want a wiki account, you should either email me, WildX, any wiki bureaucrat or the general TMW Admin mailing list ...
by jesusalva
19 Nov 2022, 10:20
Forum: News
Topic: 2022-11-19 incident – post-mortem & Update
Replies: 1
Views: 186

Re: 2022-11-19 incident – post-mortem

ChangeLog Summons now have custom names UNOBTAINABLE: Adds two new swords: Jackal (defense oriented) and Dragon Sword (damage oriented) BROKEN: Add maps and NPCs for these new quests Fix bugs from master branch UNOBTAINABLE: Add a new staff: Sweet Tooth (balanced) Add a new bow: Imperial Bow (defen...
by jesusalva
19 Nov 2022, 10:16
Forum: News
Topic: 2022-11-19 incident – post-mortem & Update
Replies: 1
Views: 186

2022-11-19 incident – post-mortem & Update

Affected Units tmwa-map Root Cause Desync with test server's TMWA Yes, live testing would have prevented it... Date 06:52~09:52 UTC (three hours) Solution Fetch from master Side effects ─ An incomplete update has been deployed ─ ManaMarket is now broken, I'll either fix it later or it'll fix itself...
by jesusalva
19 Nov 2022, 09:56
Forum: News
Topic: Upcoming prune
Replies: 3
Views: 129

Re: Upcoming prune

Summary

Purged 52989/106799 accounts
Purged 23937/86083 chars
Pruned 47419/53810 accounts
-----
Purged 3165 storages
Purged 3956 accreg entries
Erased 36507 variables (avg 0.77/user)

by jesusalva
15 Nov 2022, 14:48
Forum: Testing Room
Topic: [LY] Balance adjustments (live testing)
Replies: 16
Views: 429

Re: [LY] Balance adjustments (live testing)

The live testing was successful and has concluded its purpose. I have no further need for live tests, unless of course, it is a hotfix, which will keep being deployed with zero warning or consultation as it was always done. As for the General ASPD Nerf itself, it failed in attaining its goal, so it'...
by jesusalva
15 Nov 2022, 12:10
Forum: News
Topic: Upcoming prune
Replies: 3
Views: 129

Re: Upcoming prune

We already have lots if gaps. It pretty much ignores them, the first account id is 2000085 for example.

I don't know how you will reach a high level in a single login unless you're a bot, to be honest. And yes, number of logins is tracked since eAthena 2001 I think; We're using eA 2004.

by jesusalva
15 Nov 2022, 03:59
Forum: News
Topic: v2022.11.09 ─ Live testing is now over
Replies: 9
Views: 296

Re: v2022.11.09 ─ Try out while it is hot!

Exactly one week has passed, and as promised, live testing is now over. [/color] Thanks for everyone's testing it, I was able to collect enough data to continue. No further live testing is planned, and we have no intention to make further live tests. TMWA will now be frozen until the final version ...
by jesusalva
15 Nov 2022, 02:27
Forum: News
Topic: Upcoming prune
Replies: 3
Views: 129

Upcoming prune

Greetings, We will be doing a "minor" prune/purge on the upcoming days. [hr] Accounts which fit the following criteria will be purged : Less than 2 logins, AND Older than five days Also, any storage or bank account without owner will be deleted. [hr] Additionally, any account which did not...
by jesusalva
12 Nov 2022, 23:34
Forum: News
Topic: v2022.11.09 ─ Live testing is now over
Replies: 9
Views: 296

Re: v2022.11.09 ─ Try out while it is hot!

Test Server values differ from items.xml ─ the following changes must be observed: * Silver Arrow Range +1 → +2 * Thorn Arrow Crit +5 → +7 * Armor Breaker Arrow Penalty -150 → -120 Dmg * Sand Cutter Hit +3 * Jackal Hit +5 / Drain +5% * Dragon Sword Hit +5 / Str +5 * Dragon Sword penalty triggers onl...
by jesusalva
10 Nov 2022, 01:47
Forum: Testing Room
Topic: [LY] Balance adjustments (live testing)
Replies: 16
Views: 429

Re: [LY] Attack speed adjustments (live testing)

This is the new formula for v2022.11.10 ASPD_Formula_2.png I don't think more buffs to the general formula will be needed. Nonetheless, help testing. I also modified upmarmu and fixed pots on magic. So tell me how fast an ingrav with a concentration potion is :alt-7: TL;DR Unless upmarmu or potions-...
by jesusalva
10 Nov 2022, 01:44
Forum: News
Topic: v2022.11.09 ─ Live testing is now over
Replies: 9
Views: 296

Re: v2022.11.09 ─ Try out while it is hot!

This is v2022.11.10 ─ going live in about two hours and already live on test server. 1. I fixed magic machine gun, but there have been reports of desync. Please test it, conc potion work now on magic :P 2. ASPD nerf was drastically nerfed. Meaning it was buffed, but compared to earlier values it is ...
by jesusalva
09 Nov 2022, 17:33
Forum: Testing Room
Topic: [LY] Balance adjustments (live testing)
Replies: 16
Views: 429

Re: [DIS] Phylactery

I'm reading that this is supposed to be a 'minor' nerf. Is 33% small to you? that's huge... If games like WOW did this then it would no longer exist. It is "from 0% (min) to 33% (max)" exp/minute nerf. Ginosuper is now generating 100k exp/min less, and that is equivalent to 33% for him. B...
by jesusalva
09 Nov 2022, 15:49
Forum: Testing Room
Topic: [LY] Balance adjustments (live testing)
Replies: 16
Views: 429

Re: [DIS] Phylactery

The upmarmu bug has been "fixed". Well, to be honest, to actually fix it I need to make it honor global limits (pc.cpp:795) sd->aspd = std::max(speed, battle_config.max_aspd); But that would bring back the "bug" so for now I just reverted this part and will leave it as is. Also, ...
by jesusalva
09 Nov 2022, 10:59
Forum: News
Topic: v2022.11.09 ─ Live testing is now over
Replies: 9
Views: 296

Re: v2022.11.09 ─ Try out while it is hot!

As mentioned previously, pushing this to test would cause a segmentation fault on main and net result would be data loss and a forced deployment to main anyway.

by jesusalva
09 Nov 2022, 03:30
Forum: News
Topic: v2022.11.09 ─ Live testing is now over
Replies: 9
Views: 296

v2022.11.09 ─ Live testing is now over

Exactly one week has passed, and as promised, live testing is now over. [/color] Thanks for everyone's testing it, I was able to collect enough data to continue. No further live testing is planned, and we have no intention to make further live tests. TMWA will now be frozen until the final version ...