Search found 9 matches
- 24 May 2011, 19:04
- Forum: General Development
- Topic: Radical suggestion: Move to HTML5
- Replies: 21
- Views: 7767
Re: Radical suggestion: Move to HTML5
Hi Olof, I have a simple question: What reason made you think about javascript for The Mana World? What motivated you in proposing your suggestion? Best regards. Because I want to code a javascript based 2D RPG. And instead of just starting on my own I am researching other similar projects, trying ...
- 23 May 2011, 10:41
- Forum: General Development
- Topic: Radical suggestion: Move to HTML5
- Replies: 21
- Views: 7767
Re: Radical suggestion: Move to HTML5
Good point there. You are probably right about that such problems are introduced when using a weakly typed language. I must admit that I never participated in a project of the same size as the Mana project, so I would not know if the weak typing is an issue. About someting else: I found this nice ar...
- 22 May 2011, 19:59
- Forum: General Development
- Topic: Radical suggestion: Move to HTML5
- Replies: 21
- Views: 7767
Re: Radical suggestion: Move to HTML5
Well of course saving loads of time is not an argument in the TMW case
It would rather take loads of time to recode it from scratch
However all the other benefits such as decreased code complexity, no installation needed etc still applies ^^

It would rather take loads of time to recode it from scratch

However all the other benefits such as decreased code complexity, no installation needed etc still applies ^^
- 22 May 2011, 19:57
- Forum: General Development
- Topic: Radical suggestion: Move to HTML5
- Replies: 21
- Views: 7767
Re: Radical suggestion: Move to HTML5
You can't rely on the browsers cache. Every browser uses its own caching strategy. The expires and/or cache-control header sent by the server is merely treated as a recommendation. Most browsers have a configurable quota of disk cache, and when this cache is full it decides what to discard based on...
- 22 May 2011, 19:31
- Forum: General Development
- Topic: Radical suggestion: Move to HTML5
- Replies: 21
- Views: 7767
Re: Radical suggestion: Move to HTML5
Why should the server not be coded in js as well? Because that's not what Javascript was designed for. Javascript was designed for little code snippets embedded in HTML to make websites more interactive. It was never intended to code a more complex application in it. Being forced to distribute it a...
- 22 May 2011, 19:16
- Forum: General Development
- Topic: Radical suggestion: Move to HTML5
- Replies: 21
- Views: 7767
Re: Radical suggestion: Move to HTML5
I think the main reason which prevents HTML5 from being used for more elaborate games is that it is not possible to store a lot of data on the client. Cookies can only store a few bytes and even the new DOM storage feature goes only up to about 5-10 MB, depending on the browser. When you need more ...
- 22 May 2011, 17:53
- Forum: General Development
- Topic: Radical suggestion: Move to HTML5
- Replies: 21
- Views: 7767
Re: Radical suggestion: Move to HTML5
I both understand and expected that opinionCrush wrote:While the new possibilities of HTML5 (especially when using WebGL) are impressive, the Mana project is already in a too advanced state to start from scratch.

- 22 May 2011, 17:23
- Forum: General Development
- Topic: Radical suggestion: Move to HTML5
- Replies: 21
- Views: 7767
Re: Radical suggestion: Move to HTML5
More details on technology The server should be coded in javascript as well. For this we should use node js project: http://nodejs.org/ LOL. Why o why. What an intelligent and constructive comment :wink: Why should the server not be coded in js as well? There are three "code-places": clie...
- 22 May 2011, 11:36
- Forum: General Development
- Topic: Radical suggestion: Move to HTML5
- Replies: 21
- Views: 7767
Radical suggestion: Move to HTML5
Hello I have a very radical suggestion for you :mrgreen: HTML5 is the future. You should code the mana world completely in javascript instead. It very much possible. Take a look at this simple example I coded: http://game.sylt.nu/example/ <-- Look at this Use scroll-wheel to zoom in and out, WASD or...