Search found 1339 matches
- 16 Sep 2015, 18:04
- Forum: TMW Classic
- Topic: [CONTEST]Evol Online logo
- Replies: 13
- Views: 7526
Re: [CONTEST]Evol Online logo
Hi guys, I really like the 2nd one of the 2nd row. It makes me think that we could write down "Evol Online" entirely using that style. I'm not saying that we should put a pearl on every single letter, but some small pearls here and there would be nice. Also, I see Evol like a game that tak...
- 17 Mar 2015, 19:01
- Forum: TMW Classic
- Topic: Terry Pratchett tribute
- Replies: 5
- Views: 2608
Re: Terry Pratchett tribute
I knew this wouldn't last... I never liked you anyway.WildX wrote:I have a new favourite NPC. Sorry, Alige.
<3
- 09 Jan 2015, 18:38
- Forum: News
- Topic: Happy New Year!
- Replies: 6
- Views: 4038
Re: Happy New Year!
This was such a nightmare last time, I really don't want to get involved with that again... XDSalius wrote:You can start server on virtual machine (VirtualBox for example).
- 02 Jan 2015, 11:43
- Forum: News
- Topic: Happy New Year!
- Replies: 6
- Views: 4038
Re: Happy New Year!
Happy New Year to all!
Is it possible to create a local test server on Mac OS X using Hercules or still not? I'd like to resume my work on Evol!
Regards,
--Alige
Is it possible to create a local test server on Mac OS X using Hercules or still not? I'd like to resume my work on Evol!
Regards,
--Alige
- 02 Dec 2014, 18:11
- Forum: Graphics Development
- Topic: [FND] Harbour Props
- Replies: 40
- Views: 13974
Re: [WIP] Harbour Props
Animations should be really easy to do on both of these. I'm thinking about up/down for the first one, and rotation for the second one. As for the leather strings with the iron hooks, they should be childish to animate. Maybe I can give you a hand on this.
- 07 Oct 2014, 15:09
- Forum: Graphics Development
- Topic: [FND] Brimmed hat
- Replies: 12
- Views: 4317
Re: [WIP] Brimmed hat
Cool, another hat!
/me hides very, very, very far away.
/me hides very, very, very far away.
- 27 Jul 2014, 17:53
- Forum: Graphics Development
- Topic: [FND] Piou
- Replies: 4
- Views: 2607
Re: [WIP] Piou
Looks fun!
Though I have no idea how to improve it...
Though I have no idea how to improve it...
- 15 Jul 2014, 08:57
- Forum: News
- Topic: Wiki theme
- Replies: 6
- Views: 4943
Re: Wiki theme
FINALLY!!!
- 11 Jun 2014, 05:22
- Forum: Graphics Development
- Topic: [FND] Artis indoor
- Replies: 19
- Views: 10480
Re: [WIP] Artis indoor
I like both versions very much!
However, I think the interior part isn't dark enough, it looks more like a "wall" than a "fireplace floor". Remember that ash stains a lot!
--Alige
However, I think the interior part isn't dark enough, it looks more like a "wall" than a "fireplace floor". Remember that ash stains a lot!
--Alige
- 30 May 2014, 13:56
- Forum: Graphics Development
- Topic: [FND] Fountain
- Replies: 6
- Views: 2906
Re: [REQ] Fountain
Looks like an amazing start!
Imho, it just needs texture, proper shading and maybe few details.
I like it very much!
Imho, it just needs texture, proper shading and maybe few details.
I like it very much!
- 22 May 2014, 09:54
- Forum: Graphics Development
- Topic: [FND] Artis indoor
- Replies: 19
- Views: 10480
Re: [WIP] Artis indoor
The tileset looks good to me! The only thing left I don't like is the transition between the floor and stairs, especially with the wooden floor.
- 20 May 2014, 16:41
- Forum: Graphics Development
- Topic: [FND] Artis indoor
- Replies: 19
- Views: 10480
Re: [WIP] Artis indoor
About the new floor, it was intended to have some depth, I wanted it to look like Lunar's tileset (sadly I lost the preview...), is it really wrong? Because that's somehow hard to remove this effect. :) The effect was intended to show some floor bricks, some kind of indoor pavement. I do think it n...
- 20 May 2014, 05:33
- Forum: Graphics Development
- Topic: [FND] Artis indoor
- Replies: 19
- Views: 10480
Re: [WIP] Artis indoor
Nice work Reid!
I like the new floor, however, it isn't flat enough. I looks in fact a bit out of place because the colors it has makes it look too much in 3 dimensions... maybe lower the contrast?
I like the new floor, however, it isn't flat enough. I looks in fact a bit out of place because the colors it has makes it look too much in 3 dimensions... maybe lower the contrast?
- 08 May 2014, 07:50
- Forum: Graphics Development
- Topic: [FND] Artis indoor
- Replies: 19
- Views: 10480
Re: [WIP] Artis indoor
Hey Reid, awesome work, I love it! Though, one thing I think doesn't work in this indoor tileset is the windows. You cannot have the windows look the same indoors and outdoors. I'm talking here about the little "step" in front of the window. It should be done outside, but not inside. In ot...
- 14 Mar 2014, 11:08
- Forum: Graphics Development
- Topic: [DIS] Water color
- Replies: 3
- Views: 1968
Re: [DIS] Water color
s/loosen/lostReid wrote:the loosen island. alt25
Anyway, I'd really like different colors for deep/medium/"can walk into" water.