Changed Orientation

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natsuki
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Changed Orientation

Post by natsuki »

noticed the y orientation (-y going up, +y down) but in ro it is (+y going up -y down) when going up y should increase but the reason why it is not that way was allegros form of drawing graphics taking upperleft as 0,0 so x is correct (-x0+x) but y is (-y0+y) contrary to ro view (as what i know) it can be something like:
allegro but ro is
(0,0)
-y +y
-x 0 +x -x 0 +x
+y -y
(0,0)

so all further graphics will look v flipped, the player is not much affected as it is the focus, but all others are

so now it draws it like implementing a v flip to make it look roish and also movement is changed too for the 'flip' to be followed correctly by the server^^

hope it helps, as what i know thats how ro works also the server
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natsuki
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Post by natsuki »

^^いつも笑顔でもっとよろこび。。^^
-- shimokawa natsuki --
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ElvenProgrammer
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Post by ElvenProgrammer »

Yeah I noticed that when implementing the walking routines, but I didnt think was a problem, it's only a diferent point of view... also the server will use the old coodinates to move but if you like it I'll keep your code.
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natsuki
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Post by natsuki »

the player not much problem, it not noticeable
but npcs are, they look v flipped especially if they are many and form patterns, so it quite confusing where the correct position of npcs
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natsuki
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Post by natsuki »

did not notice there should be a change in the map blitting too

i might try to fix it later, but if someone can it nice^^
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Post by ElvenProgrammer »

I'm sorry nat but I don't agree with you because also npcs have their coords (the tile they stands on) that don't change wherever you look from, so I won't change the orientation until I find the evidence that is really necessary because in the way you coded also the keys are inverted... :D
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natsuki
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Post by natsuki »

it would seem like that because the map blitting too is -y0+y that's why
it dont follow the changed orientation of y yet so it counters the coordinates
^^いつも笑顔でもっとよろこび。。^^
-- shimokawa natsuki --
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