Sorry but the skytlurks are too wild to be tamed...TRGN wrote:Skytlurks. Got it?
This is a Skytlurk. ->
meko wrote:I'd ride that
[CPT] Ride on a Mob
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pateame
Re: [CPT] Ride on a Mob
Re: [CPT] Ride on a Mob
This is amazing!
I would love if some mounts were only available for some people. Like dark mages have Demonic Mouboos to ride, the others can't ride them. Mouboos should only be available for light mages etc.
I would love if some mounts were only available for some people. Like dark mages have Demonic Mouboos to ride, the others can't ride them. Mouboos should only be available for light mages etc.
Characters: veryape / Captain Dunce / Elvara / veryapeGM
Re: [CPT] Ride on a Mob
but what if you're *not* a mage?
- SriNitayanda
- TMW Adviser

- Posts: 394
- Joined: 22 Oct 2012, 02:24
Re: [DIS] Ride on a Mob
meko wrote:but what if you're *not* a mage?
You ride a Giant Maggot.pateame wrote:TY everybody.
Here's another monster to ride on it:
[+] Giant Maggot:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... t-ride.png
https://dl.dropboxusercontent.com/u/364 ... t-ride.xml
In control of tmw media (aka @broadcast) and tmw financial sector (aka GMstorage) | also a member of tmw Bilderberg Group (aka Phoenix Council guild)
2013-11/26/#General.log:[15:00] veryape: meh, guild is down, we cant conspire at all
2013-11/26/#General.log:[15:00] veryape: meh, guild is down, we cant conspire at all
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pateame
Re: [CPT] Ride on a Mob
Evol started implementing his pets/mounts system and I'm waiting to see that working first. I still do not think this [CPT] can be used ingame unless you burn it all and start a world from fresh since it's using lots of workarounds for the game limitations and not solving the bugs at all.
But people can just use these files now as customdata patches to improve their gameplay experience and ride whatever they wanted. If learn how to modify the local content of the game is required to ride, then everybody win.
But people can just use these files now as customdata patches to improve their gameplay experience and ride whatever they wanted. If learn how to modify the local content of the game is required to ride, then everybody win.
Re: [CPT] Ride on a Mob
btw, the gemstone idea is bad, gemstones already are needed in too many places for so rare items
they aren't when you don't attack them...pateame wrote:Sorry but the skytlurks are too wild to be tamed...TRGN wrote:Skytlurks. Got it?
This is a Skytlurk. ->
meko wrote:I'd ride that![]()
Even worse idea...veryape and SriNitayanda wrote:veryape wrote:This is amazing!
I would love if some mounts were only available for some people. Like dark mages have Demonic Mouboos to ride, the others can't ride them. Mouboos should only be available for light mages etc.SriNitayanda wrote:meko wrote:but what if you're *not* a mage?You ride a Giant Maggot.pateame wrote:TY everybody.
Here's another monster to ride on it:
[+] Giant Maggot:
[+] Spritesheet + XML
https://dl.dropboxusercontent.com/u/364 ... t-ride.png
https://dl.dropboxusercontent.com/u/364 ... t-ride.xml
This is a Skytlurk. -> 
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pateame
Re: [CPT] Ride on a Mob
1)
2)
My previous post: I still do not think this [CPT] can be used ingame unless you burn it all and start a world from fresh since it's using lots of workarounds for the game limitations and not solving the bugs at all. People can just use these files now as customdata patches to improve their gameplay experience and ride whatever they wanted without need of quests . If learn how to modify the local content of the game is required to ride, then everybody win.TRGN wrote: btw, the gemstone idea is bad, gemstones already are needed in too many places for so rare items... Even worse idea...
2)
Then do it yourself, it's easy. As crush said:TRGN wrote:Sorry but the skytlurks are too wild to be tamed...
they aren't when you don't attack them...
crush wrote:In general, when you really want something to happen here, do it yourself. Everything is open source, so all you have to do is set up your own local server and get to work..
Re: [CPT] Ride on a Mob
Hey im not doing anything here...also no quests here pls...pateame wrote:1)My previous post: I still do not think this [CPT] can be used ingame unless you burn it all and start a world from fresh since it's using lots of workarounds for the game limitations and not solving the bugs at all. People can just use these files now as customdata patches to improve their gameplay experience and ride whatever they wanted without need of quests . If learn how to modify the local content of the game is required to ride, then everybody win.TRGN wrote: btw, the gemstone idea is bad, gemstones already are needed in too many places for so rare items... Even worse idea...
2)Then do it yourself, it's easy. As crush said:TRGN wrote:Sorry but the skytlurks are too wild to be tamed...
they aren't when you don't attack them...crush wrote:In general, when you really want something to happen here, do it yourself. Everything is open source, so all you have to do is set up your own local server and get to work..
This is a Skytlurk. -> 
- wushin
- TMW Adviser

- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
Re: [CPT] Ride on a Mob
Wonders if we could reuse part of the sitting art and make 4 new frames for riding for the legs. Its less work.
The secret to getting all the important stuff done is doing nothing.
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pateame
Re: [CPT] Ride on a Mob
We can always decapitate and mutilate the playerset as much as we wanted, but someone will have to clean all the mess after these changes.
¿did this project have enough manpower to do that?
- wushin
- TMW Adviser

- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
Re: [CPT] Ride on a Mob
If we reuse frames, the resulting xmls will just be a transform with only a few items causing problems like Jesters Mask or Beanie-copter due to the animations in the xmls.
We should be able to duck having to redo the upper body frames for equipment by making riding use sit, stand, walk or one or more frames from the actions. Legs and Shoes are easy to draw as they are few and quite plain (in the scheme of things). Robes might be a problem but their are few of those.
We should be able to duck having to redo the upper body frames for equipment by making riding use sit, stand, walk or one or more frames from the actions. Legs and Shoes are easy to draw as they are few and quite plain (in the scheme of things). Robes might be a problem but their are few of those.
The secret to getting all the important stuff done is doing nothing.
Re: [CPT] Ride on a Mob
BTW, skytlurks aren't aggressive, if someone planned them as aggressive mobs, then it should be changed to non-agressive.
This is a Skytlurk. -> 
- wushin
- TMW Adviser

- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
Re: [CPT] Ride on a Mob
This is a discussion about riding mobs in-game. If a mob isn't in game lets leave them out for now.
The secret to getting all the important stuff done is doing nothing.
Re: [CPT] Ride on a Mob
Yes. It just seemed to me that pateame thought that the skytlurks will be aggressive (which they won't). But for now, no more skytlurk info here.wushin wrote:This is a discussion about riding mobs in-game. If a mob isn't in game lets leave them out for now.
This is a Skytlurk. -> 
Re: [CPT] Ride on a Mob
Hello, it is a great idea of riding mobs, i think you maybe know that you have to modify all items spritesheets but not if only can ride with the tunic when you wear a hat or another chest you get off the mount.pateame wrote:
We can always decapitate and mutilate the playerset as much as we wanted, but someone will have to clean all the mess after these changes.
¿did this project have enough manpower to do that?
And the use the mount should have must be add move speed depending in the mob you are riding.

