Map Bugs

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Rubikon
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Wrong Tilest at 020-1

Post by Rubikon » 19 Apr 2015, 23:39

020-1 57 91
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Rubikon
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Wrong Tilest at 029-3

Post by Rubikon » 19 Apr 2015, 23:58

Candor cave 029-3
"48 53" | | "50 53"
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Rubikon
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Errors at the corner of doors

Post by Rubikon » 20 May 2015, 02:22

This error is in many entrances. And of course I think this should IMPROVED
009-2 63,23 - of the screenshot.
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gumi
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Re: Errors at the corner of doors

Post by gumi » 20 May 2015, 02:25

very fucking old "bug", among the oldest bugs
we know it very well but fixing it means remapping the whole map and that takes time

since it's just a graphical glitch it's very low in the priority list
Rubikon
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Tulimshar Bugs.

Post by Rubikon » 21 May 2015, 15:58

This need to be fixed i think and this is one of few more bugs.
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wushin
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Re: Tulimshar Bugs.

Post by wushin » 21 May 2015, 16:24

This bug is actually more places than just tulimshar. Most of Hurnscald and Nilvalis do this. Its a mapping issue that was never fixed on all the maps. Only some so far.
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Re: Tulimshar Bugs.

Post by Valley52 » 22 May 2015, 07:28

means no solution ..
Steingej Eisenserg
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Re: Tulimshar Bugs.

Post by Steingej Eisenserg » 22 May 2015, 09:36

its not a crucial bug, so leaving it unfixed until someone with enough time and devotion comes around is totally acceptable. u wanna give it a try? all you need is Tiled and github.
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gumi
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Re: Tulimshar Bugs.

Post by gumi » 22 May 2015, 12:03

Actually he don't even need to use git, he can also just submit his modifications to a dev and we add it to github. This way everyone can make modifications to the game without having to know how to use git :D
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Re: Tulimshar Bugs.

Post by Reid » 22 May 2015, 13:34

Valley52 wrote:means no solution ..
For most of these issue there is a solution, just need to fix'em all (c).
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Rubikon
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Hurnscald Bug.

Post by Rubikon » 23 May 2015, 21:22

009-1 24 34
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Re: Hurnscald Bug.

Post by Reid » 23 May 2015, 21:26

Rubikon wrote:009-1 24 34
Lol who moved this tile from fringe to over layer? (here is the problem)
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gumi
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Re: Hurnscald Bug.

Post by gumi » 23 May 2015, 21:27

wth we didn't do that
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Re: Hurnscald Bug.

Post by Reid » 23 May 2015, 21:28

meko wrote:wth we didn't do that
I checked on git, it's indeed on the over layer, though, the same tile on 008-1 isn't.
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Woodland Mining Camp Indoor Bug.

Post by Rubikon » 25 May 2015, 13:28

018-2 117 , 28
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