[WIP] Hurnscald Wood palette

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Reid
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[WIP] Hurnscald Wood palette

Post by Reid » 04 Feb 2017, 21:30

I made up a wood palette for Hurnscald, I tested it on Artis's dock (that would most likely be colored for Hurns).
The style/contrast is a bit different and I had some trouble to adapt my 10 color palette to that 5 color tileset.
dock difference.png
dock difference.png (424.11 KiB) Viewed 1197 times
Here is a better example using Arikel's guard tower's outline.
Tower defense.png
Tower defense.png (15 KiB) Viewed 1195 times
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WildX
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Re: [WIP] Hurnscald Wood palette

Post by WildX » 05 Feb 2017, 10:19

It looks great. I'd make a heavier use of the darker browns in Hurnscald to give the town a larger contrast with Artis. Hurnscald is a bit more rough while Artis is more "pretty". Also nice roof :>
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Micksha
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Re: [WIP] Hurnscald Wood palette

Post by Micksha » 13 Feb 2017, 09:43

Trying to re-coloring the wood tiles on hurnscald-ground with the new palette, I found a secret message :D
secret message.png
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Re: [WIP] Hurnscald Wood palette

Post by WildX » 13 Feb 2017, 16:30

The Micksha wrote:Trying to re-coloring the wood tiles on hurnscald-ground with the new palette, I found a secret message :D
secret message.png
Hahaha looks like Crush signed his tiles with blood. I suggest we keep the message hidden in the new version as tribute.
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Re: [WIP] Hurnscald Wood palette

Post by EJlol » 13 Feb 2017, 16:32

There are/were more tiles with Crush's name on it. Not to mention 'Hurnscald' :wink:
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Reid
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Re: [WIP] Hurnscald Wood palette

Post by Reid » 14 Feb 2017, 22:51

EJlol wrote:There are/were more tiles with Crush's name on it. Not to mention 'Hurnscald' :wink:
Yep that and the message written on the indoor map tiling... Technically I don't think we can remove these as they could be perceived as copyright statement. :)
But it's a fun easteregg for devs, so it doesn't bother me and I don't think it will bother anyone else!
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Re: [WIP] Hurnscald Wood palette

Post by AxlTrozz » 04 Apr 2017, 22:08

If you look closely you will find signatures from other artists, that was just a fun thing back in the day.
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Re: [WIP] Hurnscald Wood palette

Post by bcs86 » 14 Apr 2017, 11:44

Evol online had the right idea using simple palettes.
The legacy tiles can be adjusted with the hack:

posterization -> index -> convert back to RGBa

and hue & saturation adjusting ... all of which would destroy hidden signatures.
I don't remember anyone ever saying "keep in tact the hidden signature or you will lose the rights that were granted."

The server and game data are at a critical moment when changes really need to be forced through in order to sustain momentum.

A simple "go-ahead" and it is done. Fight about it later.

Different parts of the world use wood from different sources. What was available to build with? How old is the wood? Maybe the dock is all worn out and in disrepair.
For now it looks shiny new and from the one and only source of all wood in the world.
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