[WIP] Village building (and more)

All development of pixel art and graphics
User avatar
IvanMorve
Novice
Novice
Posts: 127
Joined: 24 Oct 2009, 20:50
Location: holidays

[WIP] Village building (and more)

Post by IvanMorve » 23 Jan 2010, 00:37

Here is an idea for a new building:
Image
it's just a quick and dirty rough draw.

(almost) inspired by the beautiful Rila monastery (Bulgaria)
http://www.sofiacb.com/picturesbulgaria ... large2.jpg
http://media-cdn.tripadvisor.com/media/ ... astery.jpg
http://upload.wikimedia.org/wikipedia/c ... lgaria.JPG
Last edited by IvanMorve on 02 Jun 2010, 16:34, edited 4 times in total.
John P
Novice
Novice
Posts: 271
Joined: 19 Apr 2009, 01:55

Re: new building [CR1?]

Post by John P » 23 Jan 2010, 17:50

Its very grand. I like the blend of stone and wood. Can this building set the theme for the entire village?

The village is presumably doing well (through Academy support), but should two-story buildings be reserved for the church and the inn, or just for whatever?

(Sorry for content talk, I hoped it would help you define the building so to help shape it)
User avatar
IvanMorve
Novice
Novice
Posts: 127
Joined: 24 Oct 2009, 20:50
Location: holidays

Re: new building [CR1?]

Post by IvanMorve » 23 Jan 2010, 23:05

Each part is (hum, will be) removable, you can add or remove the columns, floors & others future details.


working on the ground, may I use this Irukard tile? http://forums.themanaworld.org/download ... hp?id=3960
trying different things like that:
http://img693.imageshack.us/img693/9580/ground.png
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: new building [CR1?]

Post by i » 23 Jan 2010, 23:21

IvanMorve wrote:working on the ground, may I use this Irukard tile?
Yes?

Maybe this ground tile will be also useful:
ground-tile.png
ground-tile.png (1.76 KiB) Viewed 6077 times
Idea of building is interesting, it remains me byzantine style which we pointed for academy interior. You need to work on on proper perspective. Now it looks too flat, especially in columns areas. Are your columns rounded at bottom and square at top? I think they shouldn't.

Columns are usually round and they have 3rd dimension.
Image
Retired chainsaw seller. CEO @ Advertising Agency N2P
User avatar
lien
Novice
Novice
Posts: 446
Joined: 30 Oct 2008, 09:59
Location: France

Re: new building [CR1?]

Post by lien » 24 Jan 2010, 11:14

if you want a tile ground
test.png
test.png (368 Bytes) Viewed 6026 times
2emtuile.png
2emtuile.png (2.64 KiB) Viewed 6024 times
1ertuile.png
1ertuile.png (3.09 KiB) Viewed 6029 times
Image
Matt
Knight
Knight
Posts: 1751
Joined: 07 Aug 2004, 11:47
Location: Germany->Bavaria

Re: new building [CR1?]

Post by Matt » 24 Jan 2010, 11:28

User avatar
IvanMorve
Novice
Novice
Posts: 127
Joined: 24 Oct 2009, 20:50
Location: holidays

Re: new building [CR1?]

Post by IvanMorve » 25 Jan 2010, 20:48

I will use Irukard ground tileset, like this:
http://img204.imageshack.us/img204/7486/pavment2.png

complete tileset:


columns have to be improved, I will try different things this week. Thanks for your advices.
Attachments
pavment3.png
pavment3.png (28.4 KiB) Viewed 5869 times
User avatar
IvanMorve
Novice
Novice
Posts: 127
Joined: 24 Oct 2009, 20:50
Location: holidays

Re: new building [CR1?]

Post by IvanMorve » 28 Jan 2010, 13:31

here is the back wall (WIP):
Image
-ground color and wall color doesn't look good together
-this test is without light direction
-tileset (wall-bottom) will be completed with all the 90° angles

Any suggestion?
John P
Novice
Novice
Posts: 271
Joined: 19 Apr 2009, 01:55

Re: new building

Post by John P » 30 Jan 2010, 00:18

I think the ground tiles are too nice for this village. Save the prestige for Port City.

Awesome building angles by the way
User avatar
baseballboy
Warrior
Warrior
Posts: 502
Joined: 04 Jan 2009, 21:04
Location: USA, Alabama

Re: new building

Post by baseballboy » 30 Jan 2010, 01:21

I like it!
BaseBaIIBoy - 99, Zalika - 95, Mou. - 86, baseballboy - 83, Abacus - 82, Laticia - 76

<o11c> More boobs please.
User avatar
lien
Novice
Novice
Posts: 446
Joined: 30 Oct 2008, 09:59
Location: France

Re: new building

Post by lien » 30 Jan 2010, 10:11

this's cool
i like it
Image
User avatar
IvanMorve
Novice
Novice
Posts: 127
Joined: 24 Oct 2009, 20:50
Location: holidays

Re: new building

Post by IvanMorve » 01 Feb 2010, 14:28

John P wrote:I think the ground tiles are too nice for this village. Save the prestige for Port City.
Agree.
We are going to use theses ground tiles in academy.

complete wall[bottom]:
Image
User avatar
Bertram
Knight
Knight
Posts: 1026
Joined: 07 Sep 2004, 15:55
Location: France

Re: new building

Post by Bertram » 01 Feb 2010, 15:06

I like them much!

:)
User avatar
IvanMorve
Novice
Novice
Posts: 127
Joined: 24 Oct 2009, 20:50
Location: holidays

Re: new building

Post by IvanMorve » 05 Feb 2010, 15:01

walls will look like this:
Image
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1113
Joined: 07 Mar 2005, 18:29
Location: Poland
Contact:

Re: new building

Post by i » 05 Feb 2010, 18:41

Very positive. Keep in mind proper lighting of diagonal walls. Also texture on them should be a bit different (with sign of perspective).
Retired chainsaw seller. CEO @ Advertising Agency N2P
Post Reply