I did update the XML and spritesheet in the first post, its now dyeable using 5 channels (R,Y,B,W,G). As pallete experiments for this monster, I did two examples as a first try:

The following codes should produce the same:
Code: Select all
+ 1) Purple Pallete:
R:#2b1c55,462d89,6748c1,7659c7,7c61ca,8065cc,927bd2;
Y:#5f3f00,7f6000,a08f00,d0bf3f,f0d0c0;
B:#9b3ea9,ad4abb,a844b7,ae4dbc;
W:#5c3bb3,6241bf,7254c6,7e63cb;
G:#871010,8b1010,931212,9b1212
+ 2) Green Pallete:
R:#205839,60a65d,80dba9,92F9C0,ffffff;
Y:#5f3f00,7f6000,a08f00,d0bf3f,f0d0c0;
B:#256f6f,2d8888,339999,37a5a5;
W:#488b5f,529555,54a36f,62ad7c;
G:#9e6329,a26529,a8692b,ad6c2c
+ 3) Dyeable monster look
@@EDIT:
Also I did a big shadow below as an monster accessory to make it look like flying, and used the fireball particle attack made for the
neoriceisgood fatlizard monster:
[+] Particle attack
https://dl.dropboxusercontent.com/u/364 ... reball.xml
https://dl.dropboxusercontent.com/u/364 ... reball.png
[+] Shadow accessories:
https://dl.dropboxusercontent.com/u/364 ... shadow.png
https://dl.dropboxusercontent.com/u/364 ... shadow.xml
[+] Preview:

The final xml using dyeable colors, accessory and particle attack looks like this for the purple dragon for example:
Code: Select all
<?xml version="1.0"?>
<monsters offset="0">
<monster id="XXXX" name="Mana Dragon">
<sprite>monsters/accessories/manadragon-shadow.xml</sprite>
<sprite>monsters/mana-dragon.xml|#2b1c55,462d89,6748c1,7659c7,7c61ca,8065cc,927bd2;
#5f3f00,7f6000,a08f00,d0bf3f,f0d0c0;#9b3ea9,ad4abb,a844b7,ae4dbc;
#5c3bb3,6241bf,7254c6,7e63cb;#871010,8b1010,931212,9b1212</sprite>
<attack id="1" missile-particle="graphics/particles/monster-manadragon-fireball.xml" action="attack"/>
</monster>
</monsters>