So here is my first attempt to make that effect.
there will be more then 1 particle and its random where it spawn at the tree

Particle Effect file:
file
hope you like it.
Hey, you know what this makes me think? Maybe dropped items should be implemented as particles. It could make a small hop when the creature drops the item and be launched in a random direction.Falcata wrote:What you guys could do with this is allow players to kick or shake apple trees, with a random chance of them dropping an apple as an item that can be picked up.
That's harder than it seems. First: The direction the item appears isn't random but determined by the server. Second: The netcode assumes that the player is informed about the position of the items immediately. Third: The server doesn't say what monster dropped an item. So the client would have to guess.Modanung wrote:Hey, you know what this makes me think? Maybe dropped items should be implemented as particles. It could make a small hop when the creature drops the item and be launched in a random direction.
Sorry, but this is completely outside of the scope of the particle engine.Modanung wrote:But that could be implemented when agreed to make the graphical part of the river itself by using particals that follow a path, or actually the area between two paths/curves.