
I'm now waiting for the next great update...
I probably will.Crush wrote:when you think you could make a tree type with bigger leaves then why don't you make one?
http://www16.brinkster.com/theepoch/raff.htmlUltim: well I'd like to integrate a whole tileset more than a single tile. If you're willing to help, maybe you can give a try improving the current tilesets. Most of the tiles are still low resolution rescaled ones.
go there:Crush wrote:is there anyone who would like to walk over those bridge tiles? i wouldn't.![]()
while i work at some more gimmicks, is there perhaps anyone who would like to create some monsters fitting into a forest? like wild animals or aggressive forest goblins. im not very good at creating creature sprites.
Very good, although it too could possibly use some more grid eliminating.Crush wrote:how about now?
Shouldn't short grass be brighter then long grass? As it is shorter, younger and therefor has less chlorophyl A and B? Yes, most other reasons for grass to be shorter would also result in less pigment. If it gets less sunlight it will produce less clorophyl, just as when it is walked on.ElvenProgrammer wrote:I know I could be boring, but I want perfection, I agree with the previous idea of having higher grass lighter than low one. This way it stands out more. It's just a matter of saturation and brightness.