Platyna wrote: ↑30 Apr 2019, 13:38 Haha, yeah, kick Steve Jobs out of his company and then complain that he doesn't want to be an accountant there.
When it happens to persons of Jobs scale, outcome would usually be restart of (often new) shiny company, by same powerful person(s), taking it as chance to fix errors and do it again, better than ever. That's one of ways we learn who is who. Learn Apple history, lol. In your case I've only seen arrogance, stupid manipulation attempts and utter ignorance of "instrumental" data I've posted (I have funstuff video proofs either
). I expect a bit more from wannabe-Jobs. So if you care of excersizing your ego more than about wellbeing of community, fine with me, let's assume idea is totally unworkable and scrap it. Somehow I'm not surprised at all, your stupid arrogance makes it predictable. But well, at least you've got very funny forum status that fits you so well
. Still what you're trying to achieve? I think it pretty clear most ppl aren't ok with your dictatorship. Those who thought otherwise had each and every chance to use your server and prove it the other way, no? But it seems it wasn't huge success.
jesusalva wrote: ↑30 Apr 2019, 18:29t3st3r, fun fact for you: Moubootaur Legends (a fork from TMW/Evol) counts with an automatic event System. The justificative was: "We are too busy to make events ourselves".
Devs could be too busy for conducting events and not necessarily have good "sense" of community, eventually managing to do things that aggravate players a lot. That's probably why I think it better to keep Event Coordinators as separate group of persons who proven to be actually fit their roles. In TMW most realistic example could be Crew of Red Corsair "avatar" and Rill behind it - not because of words, but because of deeds. I hope over time few more persons could eventually be found, offloading Rill a bit and allowing more complex&funny events to be assembled, including some sockpupetting of avatars, playing some pre-planned scenarios, etc. I bet it could be fun (seen that in other games and liked it, failing to see reasons why TMW should lack that).
As for automatic/scripted/timed events, they do not replace custom "manual" events, rather complement them. "Manual" events could be relatively unique one-time adventures, arranged with relative ease compared to coding it all, testing and debugging. And if something turns unexpected during actual event progress, alive ECs could improvise and adjust to actual situation. This said, decent technical part could add up quite a lot, making events more interesting.
As for rules vs # of players, I'm not sure how to estimate amount of simultaneous alts on old server, ages ago. Either way I do think just moaning about past leads nowhere - so it's better to look into the future and find ways to improve it for this little but nice community.