With the finishing of my Woodland Inn set I've started to remap the cove. This is something that is a very dear part of my work in TMW that I will finally be able to create to the extent I really wanted to but was limited at the time. In my madness I also expanded the map. Hurnsclad was always just a small town. It seemed to lack the power and government of Tulsimar. I came up with an idea to create what I call "Hurnsclad Keep". The story goes like this....
Since the increased commercial traffic by the cove and mines the community established a local guard comprised of mana-beings of different abilities. You have your Fighters, Archers and Mages working together to provide safety and security to the region. Tasks are given on the local board that can be completed daily. The tasks are broken down into level ranges for completion and rewards. I was also think of have quests from the respective militia groups. This would created what would be effectively known as a daily quest hub. This is something done in many RPGs to give enough quests to do instead of one time quests. While there are at least 2 daily repeatable quests that I know of they don't really amount to much. I don't know when we got the ability to do daily quests but Doug in the cove was initially a one time quest and well as the bug leg boy.
...I need to refresh myself on the lore of the region. Perhaps WildX can give me a little more info. Who is the governed body of Hurnsclad anyway? There's a town hall but I don't see any larger form of government. Originally there was plans for a larger port city to the north.
I would love to undertake building a large new city with a big fancy castle instead of this simple keep but would be a much LARGER project then I intend to do. (Oscars farm really was intended as a placeholder waiting on irukards set to be finished and was going to be Hurnsclad keep but I don't know if I could evict the guy after this long.)
The map features Irukards block wall set in it's original form and uses tiles while included in the data are not used yet. I have also made and edited an extensive amount of tiles to make this feel like something truly new to the game.
I would also like to get some ideas on what we could add to this revamp. This could be chance to work something into the game we have already and I don't know about since I don't really play anymore.
I guess I'm going about making an expansion for classic how about naming it "TMW Classic:Hunscald People's Militia"