Tester opportunities [v0.0.3]

Content and general development discussion for Source of Mana.
Post Reply
User avatar
Reid
Source of Mana
Source of Mana
Posts: 1481
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Tester opportunities [v0.0.3]

Post by Reid »

Calling out to all testers, this thread will update you on any testing opportunities relating to Source of Mana.

Currently we are testing:

SoM Version 0.0.3

Download links can be found HERE.

Please don't hesitate to contact me regarding testing for SoM if you have any questions.

"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Reid
Source of Mana
Source of Mana
Posts: 1481
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: Tester opportunities [v0.0.3]

Post by Reid »

Some tests are open for the upcoming 0.0.3 version, it is still an offline version but we started to refactor all of our maps, entities (mobs, players, npcs) and navigation so a lot of change has happened since the version 0.0.2!
A complete changelog will be available for the release of the new version once we are done with our tests with this new version.

Join us to test this build by downloading a build here: https://tmw2.org/som/download/0.0.3/rc2/

Thank you for your help!

cave preview.png
cave preview.png (69.53 KiB) Viewed 62 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Reid
Source of Mana
Source of Mana
Posts: 1481
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: Tester opportunities [v0.0.3]

Post by Reid »

Another release candidate is ready, should be the last one before the release of 0.0.3!

0.0.3 rc3 welcomes:

  • some new path finding and AI fixes,

  • new mob locations and count change,

  • various smaller fixes

Known issues:

  • long delay when warping from one map to another,

  • weird collision issue that teleport the player next to warp locations,

  • no inventory (well, not an issue, but I forget to re-enable the default inventory for this build)

You can download this new rc through this link: https://tmw2.org/som/download/0.0.3/rc3/

"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
WildX
Source of Mana
Source of Mana
Posts: 1992
Joined: 07 Aug 2010, 14:13
Location: United Kingdom
Contact:

Re: Tester opportunities [v0.0.3]

Post by WildX »

Small report:

  • Emote button controls the minimap instead of emote window
  • Chat button does not work
  • Slime spawns in front of stalagmite tiles, can it spawn behind?

TMW Team member

User avatar
Reid
Source of Mana
Source of Mana
Posts: 1481
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: Tester opportunities [v0.0.3]

Post by Reid »

WildX wrote: Yesterday, 23:13

Emote button controls the minimap instead of emote window
Chat button does not work

Fixed with https://gitlab.com/sourceofmana/sourceo ... d5c64e30bf

WildX wrote: Yesterday, 23:13

Slime spawns in front of stalagmite tiles, can it spawn behind?

There are two issues here:

  • Mobs should not come near any collision tiles and this at least with a 16pixels radius
  • This collision is wrong and should cover the top part (i.e.: attachment)
    collision issue.png
    collision issue.png (4.03 KiB) Viewed 1 time
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
Post Reply