Source of Mana v0.0.8 [RELEASE]

Content and general development discussion for Source of Mana.


Post Reply
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1566
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Source of Mana v0.0.8 [RELEASE]

Post by Reid »

Source of Mana release logs

Source of Mana version 0.0.8 is available HERE

Dev logs and updates available on itch.io

Spoiler:

Original 0.0.1 post

Hello,

Our prototype and first version of Source of Mana is now available to download on our itch.io page.

For this first version the changelog would be pretty large so instead I prefer to present you on the main lines what we have been trying to achieve:

  • Our ambition was to create a working offline prototype of what could be TMW within Godot in 2022, we prepared a basic code, asset, project architectures and a game design document to support our game development.

  • Our code rolls with a service system that can be enabled/disabled from a main scene. Multiple scenes will be created within the same Godot project to generate a server, a client and a launcher.

  • Our asset regroups what was previously done on TMW and rEvolt, we are preparing a new git repository to work like a giant asset store that features all available content that can be featured on SoM based on the quality and needs of these assets.

  • Our project will be managed through Gitlab's builtin agile planning with a "Milestone" release plan.

  • Our game design is currently being redacted into a Game Design Document that will feature all of the main designs and focus we will want to address.

Aside from all of these plans, our First Playable Preview release features a playable character with basic walk and sit actions that can wander inside a cave by mouse, keyboard and gamepad.
Godot's benefits are many but the most important is the easy release process that helps us to prepare builds for different platforms like Linux, MacOS, Windows and Android.

Here is a first screenshot of this version, tagged as 0.0.1!

0.0.1.png
0.0.1.png (131.22 KiB) Viewed 37476 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
WildX
Source of Mana
Source of Mana
Posts: 2139
Joined: 07 Aug 2010, 14:13
Location: United Kingdom
Contact:

Re: [Release] Source of Mana 0.0.1

Post by WildX »

I've been there!
Spoiler:
2022-08-15 (1).png
2022-08-15 (1).png (171.11 KiB) Viewed 37469 times

Mana Team member

User avatar
WildX
Source of Mana
Source of Mana
Posts: 2139
Joined: 07 Aug 2010, 14:13
Location: United Kingdom
Contact:

Re: [Release] Source of Mana 0.0.1

Post by WildX »

This post is about the game's name and themes. Godot-related updates coming soon. :D
You're welcome to comment on Itch.io, I will be cross-posting updates in the relevant release threads just like this in the future.

https://manasource.itch.io/source-of-ma ... es-origins

Mana Team member

User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1566
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: [Release] Source of Mana 0.0.2

Post by Reid »

Version 0.0.2 has been released!

Here is an update post, changelog and download links:
https://manasource.itch.io/source-of-ma ... -changelog

Happy testing! :)

"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1566
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: Source of Mana v0.0.3 [RELEASE]

Post by Reid »

Version 0.0.3 released!

Game:

  • Add various new slime mobs
  • Complete the slime cave design
  • Add an overworld map concept

Code:

  • General UI improvement
  • Item management
  • Chat support (but local only)
  • Map import improvement
  • Entity refactorisation
  • NPC/Monster support
  • Full navigation support
  • Default AI
  • Split most of our code to work in client/server

Design:

Project:

"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
WildX
Source of Mana
Source of Mana
Posts: 2139
Joined: 07 Aug 2010, 14:13
Location: United Kingdom
Contact:

Source of Mana v0.0.4 [RELEASE]

Post by WildX »

Hello everyone, Reid has been working magic and we already have a new version for you to try out!

Download SoM Version 0.0.4

Changelog:

Game:

  • Add a new zone, the skull cave map

Code:

  • Splitting navigation export from the server export and make it optional
  • Split all code for a client/server use
  • Add basic client/server connection with entity, state, emote and chat syncs
  • Screenshot feature
  • NPC interaction
  • Add a chat history feature that can be accessed with Up/Down keys

Production:

  • Generate two binaries through the same project, be able to run in hybrid and in client/server
  • Zoomed viewport for mobile and large screen (edited)

Anyway, here is a screenshot of Reid hanging out in the skull cave with her clones:

Reids.png
Reids.png (280.81 KiB) Viewed 36675 times

Some thoughts from me:

A lot of work is still being done for the basic infrastructure that is needed to run the game smoothly. This is actually very exciting work as we are rebuilding a game based on TMW from scratch on a new engine and we're seeing it all come to life as many developers have dreamed since that very first planned first release of TMW(CR1) never happened.

As we're in this initial phase, there will certainly be more opportunities to discuss the game itself with its mechanics and content in future versions. You're always welcome to get involved and share any input with us on itch.io, on TMW's forum or on our Discord/Libera IRC #sourceofmana-dev channel.

Mana Team member

User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1566
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: Source of Mana v0.0.5 [RELEASE]

Post by Reid »

Changes in Source of Mana v0.0.5:

Gameplay Enhancements:

  • Different player sprite and walking speed on the overworld map.
  • Morph feature allowing dynamic player transformations.
  • Introduction of a setting menu for player customization.
  • Custom UI for mobile devices.
  • Enhanced monster interaction, featuring kill, spawn, and automatic respawn capabilities.
  • Implementation of attack animations and action support.
  • Ongoing improvement of the game Finite State Machine.
  • Tile animation and cave effects for an immersive experience.
  • Reworked game UI enter/exit flow for a smoother user experience.
  • Dynamic position and animations to display damage, dialogue and emotes information.
  • Gender and player sprite color support.
  • Introduction of new emotes for richer player expression.

Codebase and Infrastructure:

  • Implementation of the stat system.
  • Code organization with more node-oriented refacto.
  • BlendTree support for our animations.
  • OpenGL3 builds by default.
  • Network replication optimizations.

Development and Debugging Tools:

  • GitHub mirror for improved visibility.
  • Implementation of an online list web page for player tracking.

This update brings Source of Mana closer to its vision by setting our UI/UX to the standard we want to aim for the rest of the development of this project. Join the discussion on our Discord (https://discord.gg/nyBfCxpU), Forums (viewforum.php?f=76) and our Libera IRC channel (#sourceofmana).
Your feedback is invaluable as we shape the future of the game together!

https://manasource.itch.io/source-of-ma ... -changelog

Attachments
Source of Mana 0.0.5 4.png
Source of Mana 0.0.5 4.png (740.81 KiB) Viewed 35983 times
Source of Mana 0.0.5 2.png
Source of Mana 0.0.5 2.png (829.8 KiB) Viewed 35983 times
Source of Mana 0.0.5 1.png
Source of Mana 0.0.5 1.png (295.13 KiB) Viewed 35983 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
WildX
Source of Mana
Source of Mana
Posts: 2139
Joined: 07 Aug 2010, 14:13
Location: United Kingdom
Contact:

Re: Source of Mana v0.0.6 [RELEASE]

Post by WildX »

With a bit of a delay we bring to you the changelog for the 0.0.6 release of Source of Mana which has been available since 18th May 2024.

Version 0.0.7 has already been in development for several weeks and updates on it will come soon. Get in touch with us if you're interested in contributing to Source of Mana!

Gameplay:

  • Advanced combat and skills

  • Advanced stat formulas

  • Stat window (F2)

  • Experience and level-up system

  • Default AI for wandering entitie

  • Advanced overworld warping

  • Advanced resources management

  • Music continuity upon entering new maps

  • Skill particles effects used by all entities

  • Enemy/Ally information fade in/out on focus

  • Font visibility improvements

  • Items, Emotes and skills shortcuts

  • Tips window

  • Settings improvement

  • Lighting optimization for mobile and low-end devices

Infrastructure:

  • Network support for item usage and inventory

  • Device/input manager

  • Clear network code and use network channels

  • Callback and various utils static classes

  • Code clean up and refactoring

  • Deferred instantiation

  • Unify config files within our editor

  • Upgrade to Godot 4.2.1

"This update focuses on implementing reliable combat, skill and AI systems while improving our current content and art direction toward our targeted level of quality for SoM. Thank you for all your feedbacks and comments throughout the development of this version!" -Reid

Screenshots:

Spoiler:
0.0.6 A.png
0.0.6 A.png (586.76 KiB) Viewed 14498 times
0.0.6 B.png
0.0.6 B.png (227.83 KiB) Viewed 14498 times
0.0.6 C.png
0.0.6 C.png (294.36 KiB) Viewed 14498 times
0.0.6 D.png
0.0.6 D.png (370.6 KiB) Viewed 14498 times

Mana Team member

User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1566
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Re: Source of Mana v0.0.7 [RELEASE]

Post by Reid »

This updates focus on integrating some important game features that will be the root of our gameplay experiences, do note hesitate to give us any feedbacks or just to pass by through our Discord to say hi!

Banner.png
Banner.png (243.11 KiB) Viewed 12016 times

Changelog:

  • Sailing System: Explore the seas with the new sailing mechanics and traverse new areas like Artis or drop anchor to explore the inside of your ship.

  • Improved AI: Monsters now exhibit advanced behaviors such as stealing and spawning minions.

  • Quest & Dialogue Support: The Splatyna Quest and Candor's Arena are introduced with a brand new NPC system.

  • Equipment & Combat: Stackable equipment sprites and clearer HP management for entities, along with monster item drops.

  • Map & Navigation: New maps like your ship LaJohanne, Artis the port city and various navigation system enhancements.

  • UI & Feedback: Android, gameplay and keyboard advanced button bindings to work equaly on all supported platforms.

  • New Monsters: Introducing new monsters like Turtle, Bat, Croc, and Rat, each with their own unique behaviors.

  • System Enhancements: Resolved bugs such as respawning issues, CPU overload on Linux, and improved device detection.

  • Art & Assets: New and improved tilesets, recolor palettes and so many more!

Meanwhile, we have started to work on the next milestone that will bring persistant player progressions with account and character creations, we will give you more news soon!

Update log and download links available here: https://manasource.itch.io/source-of-mana

"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
Reid
Lead Developer (SoM)
Lead Developer (SoM)
Posts: 1566
Joined: 15 May 2010, 21:39
Location: Artis
Contact:

Source of Mana v0.0.8

Post by Reid »

After months of hard work, we're proud to bring you version 0.0.8, a major leap forward in both gameplay depth and long-term progression.

This update is the biggest so far and includes a wide range of content from UI to maps to combat and more. If you want to experience Source of Mana, this would be a great release to test as we're moving closer and closer to a fully playable state.

Images:

Spoiler:
som08e.png
som08e.png (480.33 KiB) Viewed 5620 times
som08d.png
som08d.png (1.43 MiB) Viewed 5620 times
som08a.png
som08a.png (420.49 KiB) Viewed 5620 times
som08b.png
som08b.png (1.05 MiB) Viewed 5620 times
som08c.png
som08c.png (528.48 KiB) Viewed 5620 times

Changelog:

Persistent World & Accounts
A fully functional account and character creation system has been introduced! Choose your race, skin tone, hairstyle, and more.
We've added 15+ new hairstyles and 20 hair colors to let you personalize your character like never before.
Your progress is now saved using a brand-new SQL backend — quests, inventory, character stats, and more are stored persistently.
A new advanced server UI streamlines server management, helping us build a more reliable online world.

Exploration & Lore Expansion
The desert region of Tonori grows with four new cave maps, including Sandstorm Mines and Snake Pit Caves.
15+ new monsters have been added, roaming this arid and dangerous region.
Work has started on Tulimshar, a key city in Tonori, set to arrive in the next milestone.

UI Overhaul & Features
Introduced two major new UI contexts:
- Login & Account Creation: Create and access your account directly in-game.
- Character Selection & Customization: Choose your character's race, skin tone, hairstyle, and more before stepping into the world.
Added the Progress Window, a new interface that combines:
- The Quest Log, to track your active and completed objectives.
- The Bestiary, to record and learn about the monsters you've encountered.
Redesigned and improved existing windows:
- Inventory, now with item categories and equipment display.
- Minimap, for smoother exploration.

Combat & Item Enhancements
New zone projectiles and smarter entity targeting.
Advanced inventory support, including item stacking, equipment slots, and stat modifiers.
Monsters now drop items on death.
Over 25 new equipment items added to loot and equip.
Expanded equipment sprite support to reflect your gear directly on your character.

Infrastructure & Technical Improvements
WebSocket support for itch.io and browser-based play.
Secure logins with password hashing and TLS support across the network.
We've migrated the codebase from GitLab to GitHub to centralize development and improve community collaboration.
Ongoing CI/CD automation within GitHub.


This release marks a major step toward a persistent and evolving world.

Thank you for playing! Tulimshar and more await in the next milestone.

"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
Post Reply